IDEA 2008: An Interview with Andrew Hinton

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As IDEA 2008 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. As Event Coordinator for IDEA, I fill a variety of roles, including the Interviewer of IDEA Presenters (which I proudly share with Liz Danzico).

This is the second interview in the series, and this time I pulled the name of Andrew Hinton, Lead Information Architect at Vanguard, from the virtual hat. You may recognize Andrew as the presenter of the closing plenary for the IA Summit in Miami this year. Andrew’s blog is Inkblurt and don’t be surprised if you end up engrossed in it and feel as if you are getting a free education!

RU: How did you get your start in Interaction/Information Design?

AH: As far as technology-based work, I did some very rudimentary interface work when I was learning a bit of Apple BASIC & Pascal back in high school. But I’d say my first real challenge was when I had a job at a small medical office as their office manager, and all they had was a typewriter and a telephone. I talked them into getting a computer (a Mac Plus), and buying a database package (something called Double Helix), and letting me build a client accounts system for them.
Trouble was, I had to design it so that my exceedingly tech-phobic co- workers could use it, which forced me to think hard about interface design.
Of course, that was just a part-time job when I was in graduate school. My academic background (Philosophy, Literature & Creative Writing) taught me a lot about making difficult ideas understandable with language — and I think that’s at the core of any information- design challenge. That background continues to be a help for me.

RU: How did you get your start as a presenter?

AH: I’ve been doing stuff in front of crowds since I was a kid. Everything from playing music in a bluegrass band when I was about ten to oratory and debate in high school. Plus drama & choir and the band I had in college. Then there’s the teaching I did while in grad school, and I won’t even go into the preaching I did as a teenager in a big suburban Southern Baptist church.
As far as speaking at conferences, I started sending in proposals to the IA Summit and got one accepted, and sort of got on a roll.

RU: What should the audience take away from your talk?

AH: Well, I suppose details are still emerging. The topic is context, and what technology is doing to upset our deeply ingrained assumptions about context — socially and otherwise. But in general, I’d say I’m more interested in asking questions than answering them. That is, I hope it gets people talking.

RU: Who do you look to for inspiration?

AH: That’s tough. I’d have to say my major inspiration is my kid. She’s the future I’m designing for, in more ways than one.
In terms of people I read or look up to, for me it’s all over the place. I grab inspiration from wherever I can find it. Lately I’ve been really into watching presentations from the Long Now Foundation, for instance. The one by Will Wright & Brian Eno is especially amazing. But I also find my imagination-head needs input from things like movies, fiction, biographies, documentaries about almost anything.

RU: You’ve mentioned your daughter before–both in presentations and at least a couple of times in some of the post-IA Summit Y! Live sessions that we were both in. She seems like a really great kid, and as a daughter-daddy myself, I think it’s great when I hear others in our community really getting in to “the future as our children”. As crazy as our worlds can be with work and other obligations, the IA / IxD / UX world seems to be ripe with really great parents.
What’s your favorite way to communicate with people who aren’t in the same room with you?

AH: I like a lot of different methods — and one thing I love about this age we live in is the great variety we now have for communicating. There seems to be a whole new species of communication cropping up every few years, and they all seem to emerge from the nuanced needs we have for how we connect. So, really it’s very contextual for me. I like whatever tool feels most suited for the kind of communicating I’m trying to do at the moment.
It’s easier to say my least favorite — that’s the garden-variety conference call. So little context, so little sense of physical reaction. Plus the awful noise-reduction circuitry on most speaker phones makes it even harder to pick up on subtle verbal cues. I always come out of conference calls feeling anxious & exhausted.

RU: And now, a 2-parter. A lot of people know your name, have heard you speak in the past, quote your blog, and you’re thought highly of (this interviewer is included in that group). How has being a presenter and conference-attendee helped you improve upon your career?

AH: Presenting has been a big help, mainly in my own head. By that I mean … First, the pressure of presenting on a topic forces me to grapple with it in a rigorous way I’m too lazy to do otherwise, which results in having my ideas sorted out in my work a lot better as well.
Second, it’s a decent confidence boost that helps me stick up for the user with more authority than I might otherwise be able to in the daily grind.
Even just going to conferences has been very helpful though. The User Experience Design world is so distributed and virtual — we’re all in each other’s heads, mediated through electronics and words.

Periodically being able to look each other in the eye is incredibly important to keeping all that grounded.
And I don’t know how this “thought highly of” business got going, obviously you’ve never seen me after a conference call!

RU: Part 2. What would you recommend to people who are just getting started in the field and who are interested in becoming more active in the industry—or who just want to follow in your footsteps.

AH: It means a lot to get involved in your community of practice. You don’t realize what an impact it makes on people around you, but it’s huge. Find some problem that needs solving that tickles your fancy, some skill or service that the community could benefit from that you get a kick out of working on, and dive in. Lurking is fine at times, but if you want to be “active in the industry” you have to engage. You can engage the conversation at any level, as long as you have a sense
of humor & perspective about it. And read all kinds of stuff — don’t just read “design” crap all the time. We all breathe each other’s air way too much, and it’s important to get ideas from outside the UX bubble.
As for my footsteps, I don’t recommend them — mainly because I don’t know that I could’ve walked those steps on purpose if I’d tried. Which is to say, follow what obsesses and excites you, whatever crazy path that might take you down, and there’s probably somebody somewhere willing to pay you for doing it well.

RU: I’ve said to many people that a lot of us have not come by our current roles honestly. That is, almost everything that you stated above. I’m trying to say that I think your footsteps are fairly common for the more “seasoned” folks in the industry. Do you have an opinion on where the User Experience Designer of tomorrow will evolve from?

AH:There are already formal curricula out there that are bringing older practitioner skills and learning into the User Experience space, and from what I can tell they’re doing a great job. If I hadn’t burned out on graduate education long ago, I’d consider going to a program myself. That said, I think UX is inherently a hands-on practice, and has to be done to be understood. Doing the work is the only way to get better at it. So whether newer folks get a head start on that from internships or studio work in school, it’ll be necessary eventually anyway. The other thing is that, this field is evolving so quickly, I wouldn’t be surprised if we continue to see people from many other fields coming into the fold and showing us new, amazing things they know how to do that we hadn’t thought of. For example, I keep running across news items from the neuroscience world (which is exploding lately with amazing new knowledge) and finding it incredibly applicable to UX work. UX design will always need cross-disciplinary input, and practitioners who adapt and evolve with the work itself.

 

About Andrew Hinton

Since 1990, Andrew Hinton has worked as a designer, instructor, writer and consultant of various stripes in the healthcare, financial, consumer and manufacturing industries. Clients have been small and large, including Fortune 500s such as American Express, Shaw, Wachovia and Kimberly-Clark. Andrew is now a Lead Information Architect in mutual-fund giant Vanguard’s User Experience Group.

From his pre-Web education, Andrew holds a BA in Philosophy, an MA in Literature and an MFA in Writing. He’s a regular speaker at conferences like the IA Summit, and sometimes writes for publications like Boxes & Arrows. His current obsessions include Communities of Practice, social design factors, what games teach us about design, and the meaning of context in digital spaces.

A co-founder of the IA Institute, he serves on its Board of Advisors. He also keeps a home on the web at inkblurt.com.

 

About IDEA (Information Design Experience Access)

This conference addresses issues of design for an always-on, always-connected world. Where “cyberspace” is a meaningless term because the online and offline worlds cannot be made distinct. Where physical spaces are so complex that detailed wayfinding is necessary to navigate them. Where work processes have become so involved, and so digitized, that we need new processes to manage those processes.

This conference brings together people who are addressing these challenges head on. Speakers from a variety of backgrounds will discuss designing complex information spaces in the physical and virtual worlds.