IDEA 2009 - Day 1

Boxes and Arrows

Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Thomas Malaby’s research at Linden Lab, makers of Second Life, suggests that game design and game development practice are becoming a key part of how some high tech companies operate.

IDEA 2009 - Day 2

Boxes and Arrows

Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design. Matthew Milan, Principal and Design Director with Normative, helps us understand how to generate, identify, frame and use insight effectively. Innovation Parkour – IDEA 2009 View more documents from Normative. Social Design Patterns Mini-Workshop – Christian Crumlish & Erin Malone Principal at Tangible UX Erin Malone, and Curator at Yahoo!

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IDEA 2009: An Interview with Thomas Malaby

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. Metaplace, the new virtual world by famous game designer Raph Koster, owes an enormous amount to Second Life in its conception of what users want (ideas that more deeply connect with longstanding assumptions about people, authority, and technology in postwar-U.S., These days, you can’t be socially engaging without considering the experience design.

IDEA 2009: An Interview with Leisa Reichelt

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. At the moment, it can be a pretty daunting experience for someone who is new to Drupal or who doesn’t have a developer background and we’re trying to improve that experience by developing a system wide design that is more focussed on the ‘content creator’ role than it has been in the past.

Integrating Prototyping Into Your Design Process

Boxes and Arrows

“ Just like with any other UX research or design tool, context plays a critical role in determining how effective prototyping will be for you. When aimed well, a prototype can answer design questions and communicate design ideas.

Design 102

Bringing Holistic Awareness to Your Design

Boxes and Arrows

Gone, thankfully, are the days when the user experience and the user interface were an afterthought in the website design process, to be added on when programming was nearing completion. All team members should be prepared to make real-time decisions in the collaborative design session.

Experience Themes

Boxes and Arrows

And in knowing the theme, he’ll have a compass to use in the process of “designing&# the damn thing (i.e. Now wouldn’t it be nice if we had something like that for user experience design? They’re also not shy about designing explicitly for emotion and meaning.

Design 102

The Content Conundrum

Boxes and Arrows

As web designers and information architects, we often dismiss deep consideration of content when we design interactive experiences. But the design artifacts that we create represent only part of the overall user experience that we’re designing.

5 Steps to Building Social Experiences

Boxes and Arrows

So what’s a designer to do when confronted with the requirements to “add social&# ? Designing social interfaces is more than just slapping on Twitter-like or Facebook-like features onto your site. Nowadays everyone wants social in their sites and applications.

What design researchers can learn from hostage negotiators

Boxes and Arrows

Throughout the past six years, the founders of ActiveComm Labs have not only been performing design research but also assisting the law enforcement community by conducting research on the communication patterns of hostage negotiators. Ultimately, negotiation is about two strangers coming together to work toward a common goal built on an understanding of each other, much like design research. It’s 2 a.m.,

Tree Testing

Boxes and Arrows

At this early stage, we weren’t concerned with visual design or navigation methods; we just wanted to test organisation – specifically, findability and labeling. We can then move on in the design process with confidence.

Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design

Boxes and Arrows

Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008 Jens Jacobsen 32 Reputation points Jens likes writing for multimedia and loves tracking down usability issues.

Wanted/Needed: UX Design for Collaboration 2.0

Boxes and Arrows

They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. While these research areas from previous decades generated many novel and hopeful ideas, there seems to have been an overly academic orientation rather than much focus on software design.

Designing the Democratic

Boxes and Arrows

The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we’re trying to reach.

IA Summit 09 - Plenary

Boxes and Arrows

IA Summit theme music created and provided by BumperTunes™ IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. Jesse then puts forth his declaration that Information Architects and Interaction Designers do not exist. Download. iTunes Del.icio.us

UI Pattern Documentation Review

Boxes and Arrows

In many cases, less proprietary patterns are more useful in solving a design problem as they can be implemented more uniformly across platforms. Martin Welie’s patterns Classification Analysis Patterns in Interaction Design.

Control and Community: A Case Study of Enterprise Wiki Usage

Boxes and Arrows

R&D Wiki This Team Wiki is the home of internal coding standards, design documents, etc. Wiki-style functionality will become embedded within other software – within portals, web design tools, word processors, and content management systems.

Using Wikis to Document UI Specifications

Boxes and Arrows

Introduction The role of the interaction designer is to specify the interface’s behaviors and elements, so that engineers know what to build and how the product should operate. As designers, we often find ourselves working with teams that are using agile processes.

Agile 83

Photos for interaction

Boxes and Arrows

When developing user interfaces, designers increasingly use custom graphical elements. Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users.

Sketchy Wireframes

Boxes and Arrows

To compensate for the drawbacks of traditional wireframing, some designers ditch the computer in favor of hand sketching. Sketches don’t require the same level of detail, and can be produced faster than traditional computer-based wireframes, allowing for a more iterative design process. The boxes and lines of the wireframe no longer had to look perfect, and the hand-drawn fonts couldn’t possibly have been mistaken for an intentional design.

Tools 77

Pattern Languages for Interaction Design

Boxes and Arrows

Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly. “ An interaction design pattern is not a step-by-step recipe or a specification.

Researching Video Games the UX Way

Boxes and Arrows

The novelty and whimsy of the design occasionally comes at the expense of usability, which isn’t always a bad thing—that said, video games still have interfaces in their own right, and designing one that is easy to-use and intuitive is critical for players to enjoy the game.

Video 75

Engaging Interaction

Boxes and Arrows

Download This evening I had the pleasure of speaking with Principal of Interaction Design at Kicker Studio Jennifer Bove. Jennifer is co-chairing Interaction10 the third annual Interaction Design Association conference taking place February 4-7th at the Savannah College of Art and Design in Georgia. Pre-Conference Workshops The day before the conference, interaction designers can add core skills to their repertoire with hands-on workshops covering a range of topics.

IA Summit 09 - Day 2

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. See the Slideshare “IA Summit 2009&# :[link] page for up-to-the-minute lists of available presentations. – Karl Fast Do we have the conceptual tools necessary for designing with next-generation technologies? Too many designers seem guided by the flawed notion that not just design but documentation too must be ever unique.

UX Book Clubs

Boxes and Arrows

Russ Unger and Donna Spencer encouraged me to let other people hear about it, and when I did – through the Information Architecture Institute (IAI) Members discussion list, and then through the Interaciton Design Associaton (IxDA) – many people thought it was a good idea. Will Evans designed a logo, wrote a whole bunch of content, set up a decent structure, and let everyone use either, or both, if they wanted.

Research Logistics

Boxes and Arrows

This article is for every designer, architect, manager, engineer, and stakeholder who wants to know more about research and is intended to provide you with the most critical tools for interacting with researchers and understanding how the work that we do can make your job easier. Personas are useful because they create a consistent concept of the intended market segment that can guide the design process through multiple iterations.

Toward a theory of information relativity

Xplaner

Getting the question right is the most important component in information design, and it’s the most common point where information design goes wrong. Good information design is as much about what you leave out as what you put in. At its heart, information design is about change.

A Wiser Interaction

Boxes and Arrows

Chris Baum speaks with Bill DeRouchey, co-chair for the 2010 Interaction Design Conference , about the upcoming conference and how the third annual conference will start to model the essence of Interaction Design. Team Along with Bill and Jennifer Bove, his co-chair, the conference team includes several well-known designers. Bill describes how that will affect the design of the conference proper. iTunes Download Del.icio.us

IA Summit 09 - Day 3

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. See the Slideshare IA Summit 2009 page for up-to-the-minute lists of available presentations. Boxes and Arrows captured many of the main conference sessions ( see schedule ).

Getting a Form's Structure Right

Boxes and Arrows

I had the opportunity to speak with Afshan Kirmani on her article, Getting a Form’s Structure Right: Designing Usable Online Email Applications Part 1. We talk about the design of an online web based application. iTunes Download Del.icio.us

IA Summit 09 - Keynote

Boxes and Arrows

IA Summit theme music created and provided by BumperTunes™ IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. With this new approach comes not only design challenges but the joy of reconnecting people to each other, which he illustrated with a series of extraordinary video clips. Designers will be shaping the tools that shape the culture and hopes that our community of practice can help humanity “do whatever it takes by whatever means necessary.&#

IA Summit 09 - Day 1

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. Andrew connects this understanding with real-life IA design issues such as Twitter’s syntax or Facebook’s Beacon and challenges us to think more carefully about how we shape context in the digital dimension. Designing For, With, and Around Advertising – Karen McGrane User experience designers often express a desire to play more of a strategic role in guiding business decisions.

Interaction 09 Follow-up

Boxes and Arrows

From February 5-8, 2009, IxDA hosted their second annual conference, Interaction 09 , in Vancouver, BC. The challenge for 2009 was to see if that energy could be recaptured a year later—in a new place and during undeniably pressing times. The Setting The Four Seasons in Vancouver felt much less intimate than the refuge and privacy we shared in Savannah, and the impact of Simon Fraser University was invisible compared to that of Savannah College of Art and Design (SCAD).

All It's Cracked Up To Be

Boxes and Arrows

Many people were practicing interaction design, but their community was shoe-horned into those of other disciplines like IA, HCI , and Usability. They were all about interaction design, and that purity lent a focus that took the ideas of Web 2.0 The lack of an interaction design gathering during the conference gauntlet was quite obvious, but who had time to put on the show? That’s interaction design.

Emotional Design with A.C.T. – Part 2

Boxes and Arrows

model, a user-friendly take on using existing frameworks for designing emotional experiences. Designing relationships. Sternberg, 1988), diagram: (van Gorp, 2009). Design goals, types of reactions & triune brain. Design Goals. Designing relationships with A.C.T.

When Information Design is a Matter of Life or Death

Boxes and Arrows

Subsequently, leaflets are heavily regulated in the way they need to be designed, written, and produced. Adding to the design challenge is the fact that the guidelines for how medicine information leaflets are designed changes from country to country, and the guidelines are often vague.

Design 114

Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 9 So, when we’re designing for strong ties, we’re designing for small groups of people. When designing for strong ties: Think about their existing means of communication.

Design 110

Design Thinking: Observation Tips

Michael Roberto

When conducting field research as part of the design thinking process, we should keep in mind some of the key do's and don'ts of observational research. Roberto, Know What You Don't Know (2009). design thinking ethnography observation

What UX Designers Need to Know about Conversion Rate Optimization

Boxes and Arrows

The real problem many organizations face regarding conversion, is that content is often still considered “the stuff that goes into the design.” Putting content at center stage means changing some of the fundamental ways we think about content in the design process and how it helps conversion.

Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. What happens when the design is visual and interactive?

Design 105

Strategic goals and design principles for establishing innovation centres

Innovation 360 Group

However, ignoring innovation and the capability it can give an organization is not a viable option in today’s marketplace, so the question is how can we better design such capabilities to drive forward innovation? Steve Coley defined in 2009 how innovation can be divided into three parallel horizons, each evolving along a predictable S-curve. Setting strategic goals and how to make the correct design choices.

Strategic goals and design principles for establishing innovation centres

Innovation 360

Strategic goals and design principles for establishing innovation centres. However, ignoring innovation and the capability it can give an organization is not a viable option in today’s marketplace, so the question is how can we better design such capabilities to drive forward innovation? Steve Coley defined in 2009 how innovation can be divided into three parallel horizons, each evolving along a predictable S-curve. Innovation Strategic goals and design.

The 5 stages of future thinking

The Future Shapers

One of the powers of scenarios (Roxburgh, 2009) is to uncover inevitable or near-inevitable futures. Stage 5 – Design thinking. During the stage of design thinking, you constantly react on these changes and navigate to reach your destination. 2009).