Enterprise gamification…yes or no? Twitter #innochat Thursday May 22


What do you think about gamification for the enterprise? Smart innovation that helps deliver results? Or horrible idea that treats people as Pavlovian animals? Well, this week’s #innochat will examine that question.

#innochat? What’s that, you ask?

#innochat is a weekly conversation that takes place on Twitter, covering topics related to innovation. It’s open to anyone and is a great chance to add your perspective, learn how others view the topic, engage in a debate, and make connections. The general format:

  • Use the #innochat hashtag in your tweets
  • Follow the moderator, usually Drew Marshall or John Lewis, who will post the questions for the discussion
  • 4 or 5 questions are used to structure the conversation

#innochat runs for one hour every Thursday at the same time:

Innochat clocks

It’s my pleasure to be the guest for this week’s #innochat. For our topic, I’ve chosen: Applying gamification to enhance innovation outcomes. Click that link to read the framing post, and here are the four questions that will structure the discussion.

  1. What is your definition of gamification?
  2. True or false: Gamification is fundamentally about points, badges and leaderboards. Why?
  3. Given a magic wand, how would you use gamification to enhance innovation outcomes?
  4. What are the potential negative outcomes from gamification?

Share what you think about gamification. See you Thursday May 22, 2014.

I’m @bhc3 on Twitter, and I’m a Senior Consultant with HYPE Innovation.

 

About Hutch Carpenter
Chief Scientist Revolution Credit

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