MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING
ImagineNation
FEBRUARY 23, 2022
million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). Our aim is to make c orporate learning agile, by making gamification accessible, and scalable to everybody, across all time zones, modalities, geographies, and technologies. million in 2020 and is expected to reach USD 38.42
Let's personalize your content