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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). Our aim is to make c orporate learning agile, by making gamification accessible, and scalable to everybody, across all time zones, modalities, geographies, and technologies. million in 2020 and is expected to reach USD 38.42

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Enterprise Level Innovation

eZassi

Enterprise level innovation is the practice of looking beyond the organization’s R&D systems and past its discrete departments, to connect with global collaborators and improve business agility. By 1990, it shrank to 20 years, and it’s expected to drop to 14 years by 2026. Why Enterprise Level Innovation (ELI) Matters.

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Understanding the ISO Standard for Innovation Management – Concepts & Benefits – Podcast Transcript

IM Insights

I saw one is to 2026. Something is scheduled for 2026. But it’s good if we can agree on a number of core principles, just like the Agile Manifesto is a very good example of that, right is a set of core principles that we should adhere to. But did you did you not write this great piece on the Agile Manifesto?