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Navigating Change: A Blueprint for Taming Strategic Drift 

Planview

trillion dollars a year by 2026. Over 80% of executives acknowledged the need to enhance their companies’ internal communication, cross-functional collaboration, and employee engagement. More than four out of five executives recognize the need to improve employee engagement.

Change 52
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9 Benefits of eLearning for Employees

CMOE

billion by 2026, which is a CAGR of 10.3%. This makes it easy for the individual to still participate and engage with colleagues on learning topics. And it’s not going to stop anytime soon: Research notes that the global eLearning market was estimated at $332.6 billion in 2022. This amount is projected to reach $457.8

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Top 5 Digital transformation use cases for the BFSI industry

Acuvate

The pandemic has fast-tracked digital behaviors, redefining how customers want to engage with their banks. from 2021 to 2026, driven significantly by the rapid evolution of digital strategies in the industry and the increasing customer preference for digital banking services.

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IT Innovation: 9 Challenges that IT Departments can Overcome Through Innovation Management

Qmarkets

Innovation management is about identifying the right strategic approach for your innovation program, and establishing a process that engages and leverages the right audiences and data points to generate effective solutions. But what is innovation management, and what is innovation management software?

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IT Innovation: 9 Challenges that IT Departments can Overcome Through Innovation Management

Qmarkets

Innovation management is about identifying the right strategic approach for your innovation program, and establishing a process that engages and leverages the right audiences and data points to generate effective solutions. But what is innovation management, and what is innovation management software?

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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026).

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Your Guide to Fueling Enterprise Innovation in the Transport Industry

Qmarkets

How best to leverage this type of innovation will depend on your organization, its expertise and its resources, but key questions to think about will be whether to develop your own solutions from the ground up or to engage specialized startups, and which audiences to engage to help you to identify the right solutions.