UI Pattern Documentation Review

Boxes and Arrows

In many cases, less proprietary patterns are more useful in solving a design problem as they can be implemented more uniformly across platforms. Currently though, patterns are classified and documented in various manners across publishers with no clear standard evident.

Learning Design Thinking By Design Doing

Rmukesh Gupta

I was invited by the organising team of the Society for Technical Communication’s India chapter conference to introduce the concepts of Design thinking to the participants. Innovation Design Thinking DT introduction to design thinking STC what is design thinking

Crafting a wonderful Primary Document: Part II

Gijs Van Wulfen

Crafting a wonderful Primary Document: Part II. Secondary, every single subject matter comes next designated referencing and bibliographical conventions. Methods And ; plagiarism. Other peoples’ keywords. A good expectation trainers have of your essays is basically that you will recognise and insurance quote from many posting by many people. This is another way that you can present which your comprehension of your subject is having.

Using Wikis to Document UI Specifications

Boxes and Arrows

Introduction The role of the interaction designer is to specify the interface’s behaviors and elements, so that engineers know what to build and how the product should operate. This documentation is commonly known as a UI specification or UI spec.

Agile 83

Three Ways to Improve Your Design Research with Wordle

Boxes and Arrows

After common words are removed and stemmed: Apple paints a portrait of exceptional “design” with great “performance” for running “apps.” In the first word cloud, Axure users speak programmatically about panels (Axure’s building blocks), widgets, and adaptive design.

Designing Screens Using Cores and Paths

Boxes and Arrows

Typically in web design, the opposite approach is the rule: designers begin with the homepage. The goal—or the primary content people are looking for or tasks they are trying to get done—turns out to be the last thing that gets attention in the design process.

Design 112

Are Design Patterns an Anti-pattern?

Boxes and Arrows

Design patterns are generally considered a good thing, but do they actually help run a user experience group? As a user experience group manager and an observer (and sponsor) of design pattern exercises, I’ve come to have serious questions about their actual utility.

User-Centered Design is Everyone’s Responsibility: A Launch Checklist

Boxes and Arrows

I’ve talked to others in the web design and marketing industry; my team is not alone in this launch frenzy. A project launch checklist is a document that brings greater visibility to small but important tasks that are often overlooked by project teams.

Design Thinking Grows Up - Welcome to Experience Thinking

Legacy Innovation Group

Design Thinking Grows Up — Welcome to Experience Thinking. Jul 03, 2018 | Anthony Mills Prologue Design Thinking is an incredibly powerful way to approach the design of just about anything that involves an interaction with people (or other intelligent creatures). Its underlying philosophy of Human Centered Design requires that we develop a comprehensive empathic understanding of the customer and their situation in a particular context.

Integrating Prototyping Into Your Design Process

Boxes and Arrows

“ Just like with any other UX research or design tool, context plays a critical role in determining how effective prototyping will be for you. When aimed well, a prototype can answer design questions and communicate design ideas.

Design 102

So the value we can derive from using Knowledge Graphs

Paul Hobcraft

Today it is estimated 90% of enterprise data is unstructured, it is hidden in textual form (documents and files). How does Knowledge Graphs fit within our need to communicate in new, visually exciting ways?

Building the In-house Design Agency

Boxes and Arrows

The hardest part of building an in-house design agency is answering the basic “Why?”. I’ve made the mistake many times of assuming too much–assuming that help was wanted, or even needed; assuming that people understood the terms I used, like ‘deliverable’; assuming that everyone bought into the value of design in general, or on this specific project. User research can validate the concept; concept designs can help communicate their vision.

Bad Design Ruins the Miss Universe Contest

Michael Roberto

He describes the problem as an example of bad design. And even though this document was created so that the names could be added later, they could have at least made the letters bigger. It's too bad it took an epic failure to highlight the weaknesses in the existing design.

Network Operating Model: How To Design, Build & Embed An Agile Operating Platform Geared For Mounting Complexity & Rapid Change…

The Future Shapers

I will also do my level best to unpack the following Network Operating Model design thinking in a practical and accessible way. Taking A Customer Journey Approach To Operating Model Design. Visualisation, Design & Implementation. Setting The Scene.

Agile 63

Bringing User Centered Design to the Agile Environment

Boxes and Arrows

I built a team with a dedicated user researcher; information architect; interaction and visual designers and we even made a guerilla usability lab and had regular test sessions. This required the design team to work a “Sprint&# (month long iteration) ahead of the development team.

Agile 111

Bringing Holistic Awareness to Your Design

Boxes and Arrows

Gone, thankfully, are the days when the user experience and the user interface were an afterthought in the website design process, to be added on when programming was nearing completion. All team members should be prepared to make real-time decisions in the collaborative design session.

We Require A Shift of Innovation Management Solution Providers

Paul Hobcraft

Their approach to solutions are designed to keep strategy visible and continuously aligned with operational execution throughout the initiative life cycle and in my opinion that becomes vital to push as hard as they can.

How to Breathe Life Into Personas

Boxes and Arrows

For instance, not every designer has experience in fashion or banking. How can we design something helpful for them without feeling empathy? If we have empathy, we will not design something that would make these people feel trapped, cheated, or confused.

Wanted/Needed: UX Design for Collaboration 2.0

Boxes and Arrows

They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. While these research areas from previous decades generated many novel and hopeful ideas, there seems to have been an overly academic orientation rather than much focus on software design.

Forms: The Complete Guide

Boxes and Arrows

But in many instances, we design forms statically, often as wireframes. Deliverables and Documentation Methods

A really worthwhile report on Innovation not to be missed from Innovation Leader.

Paul Hobcraft

The report provides an excellent document that enables good discussions to be drawn from the benchmarking of many organization, to compare with your own organization.

Report 236

CCK08: Instructional Design, Social Objects

Xplaner

I am going through one of the CCK08 readings for this week, “Cloudworks: social networking for learning design&#. (I I would reference the author but I can’t find one on the given materials - only clue is the document title conole_ascilite). The paper provided a quote from Engestrom that really struck me: The term ’social networking’ makes little sense if we leave out the objects that mediate the ties between people.

The Shallow Dive

Boxes and Arrows

I needed to find a way to work faster and smarter and decided to address inefficiencies in my design process. The earlier these decisions were made, the faster I could complete the detailed design. Lack of clarity in requirements may confuse translation into screen designs.

Integrating UX into the Product Backlog

Boxes and Arrows

Teams moving to agile often struggle to integrate agile with best practices in user-centered design (UCD) and user experience (UX) in general. This concept is adapted from UCD ’s scenario based design methods.

Design 110

The Arrival and Potential of Knowledge Graphs into Our World

Paul Hobcraft

I think this visual of theirs helps begin to frame where Knowledge Graphs can go for building related documents to extract, classify and tag metadata. For example, multiple documents have within them that critical semantic relationship between the keywords, phrases, and concepts.

Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design

Boxes and Arrows

Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008 Jens Jacobsen 32 Reputation points Jens likes writing for multimedia and loves tracking down usability issues.

Forms: The Complete Guide—Part 4

Boxes and Arrows

So its up to us, UX designers, to make them as smooth and easy to use as possible for our users while still reaching the best business outcomes. If we prototype our forms, we can get them in front of users earlier and get feedback sooner, which we can use to iterate our designs.

Forms: The Complete Guide

Boxes and Arrows

Let’s say you’re designing a form that lets the user order a piece of clothing–a t-shirt, for example. Obviously, in a real design, you’re going to have global navigation, a footer, and all kinds of other stuff on the page. The $(document).ready() after $(document).ready(function(){

Alignment Diagrams

Boxes and Arrows

Here’s where I believe IAs and UX designers can use our skills to make a difference. ” The phrase “alignment diagrams&# describes a class of documents that reveal the touchpoints between a customer and a business. Deliverables & Documentation Big Ideas Deliverables

Persona Grata

Boxes and Arrows

In my experience as an interaction designer, I have come across many strategies and approaches to help increase the quality and consistency of my work, but none is more misunderstood or misused than that of the persona. Personas have been in use since the mid-1990s and since then have gained widespread awareness within the design community. As for adoption, many say they use personas, but few designers I’ve met actually use them as a part of their core creative process.

A Stakeholder Interview Checklist

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. When is the version we’re designing going to be released? Training or technical documentation: Where do users most often get confused today? Excerpted with permission from the publisher, Wiley, from Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin. Deliverables Deliverables and Documentation Methods Process and Methods

15 most important Innovation Theories your company should be using

Idea to Value

What it is: Inspired by a number of Lean Startup principles along with aspects of Design Thinking and Agile Development, Lean Innovation Management is a framework to manage innovation projects in a more agile way than traditional project management. 5 – Design Thinking.

Liveblogging Instructional Design for the Semantic Web

Boxes and Arrows

Tom Crawford --"If by instructional design we mean somebody designing a classroom or e-learning session, then if it's not dead already it's certainly breathing pretty hard." This is what's unique about instructional designers.

Information Architecture’s Teenage Dilemma

Boxes and Arrows

Design tools like Twitter Bootstrap and hosting services like GitHub. HTML 5 and CSS3 with their improved capabilities especially around design and media. Responsive web design in its various approaches and permutations. Identifying and documenting the major IA schools of thought. Big Ideas Conferences and Events Deliverables and Documentation Process and Methods Professionalism

UX One-liners

Boxes and Arrows

A little background to start: I’ve had the honor of working as a designer-in-residence for General Assembly’s User Experience Design Immersive Pilot Program (UXDI) from June through July. At a time when Dieter Rams’ As Little Design as Possible is common advocacy, we can present the fundamental impressions of UX’s core capabilities as something much more succinct than a wall of text. Quick rules of thumb used to streamline design decisions.

Ring Fencing Constrains Innovation

Paul Hobcraft

It is consciously being held in check as it conflicts with the present design of an entity built and designed in the 20th century. It has been a runaway success, in taking technology innovation and exploring all the possible weaknesses in the current systems of business design.

Exploring frameworks and methods you need to know as an Innovator

Paul Hobcraft

It does not tell leaders how to manage their organizations” An introduction to Design Thinking for Innovation Managers.

The Engineering Stakeholder Interview

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. Try to speak with engineering management as well as the design engineer(s), if such a role exists; it’s seldom a good idea to involve the entire engineering team at this point.

The General Stakeholder Interview

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. When is the version we’re designing going to be released? If it appears the engineering team is less capable than most, you’ll either need to suggest some additional engineering resources if you’re in a position to do so, or you’ll need to be fairly conservative in your design. Some will give you insight into other things that worry them or what will get them excited about the design.

Trusting the Process

Boxes and Arrows

An appropriate and attainable SOW determines whether my team of UX designers and researchers get the time and activities we require to fully understand a client’s needs and fashion a suitable solution. But prematurely-fixed outputs confine the value of design strategy. Designers need flexibility to define the solution once they have complete information. In design school, when a classmate was uncertain about an ambiguous direction, we urged them to trust the process.

The Sales Stakeholder Interview

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. A sales person’s biggest worry during design research is that there will be other people spending time with his customers, possibly making a bad impression, promising things he can’t deliver, or saying something that will cause the customer to wait and buy next year’s version instead of next month’s incremental upgrade. Deliverables Deliverables and Documentation Process and Methods

The Marketing Stakeholder Interview

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. Most marketing people will immediately view designers as allies who will promote a customer-centric point of view. Some view designers as threatening rather than helpful, though; when you talk about doing research and driving some of the requirements, you may be treading on territory they view as theirs. Deliverables Deliverables and Documentation Process and Methods

Interviewing Executives and SME Stakeholders

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. It can be difficult to get on a senior executive’s schedule, particularly if the executives regard the product’s design as a secondary concern. If they seem reluctant to spend the time, point out the kinds of strategic decisions that will be made in the course of the design work. Deliverables Deliverables and Documentation Methods Process and Methods