Enterprise gamification…yes or no? Twitter #innochat Thursday May 22
May 21, 2014 Leave a comment
What do you think about gamification for the enterprise? Smart innovation that helps deliver results? Or horrible idea that treats people as Pavlovian animals? Well, this week’s #innochat will examine that question.
#innochat? What’s that, you ask?
#innochat is a weekly conversation that takes place on Twitter, covering topics related to innovation. It’s open to anyone and is a great chance to add your perspective, learn how others view the topic, engage in a debate, and make connections. The general format:
- Use the #innochat hashtag in your tweets
- Follow the moderator, usually Drew Marshall or John Lewis, who will post the questions for the discussion
- 4 or 5 questions are used to structure the conversation
#innochat runs for one hour every Thursday at the same time:
It’s my pleasure to be the guest for this week’s #innochat. For our topic, I’ve chosen: Applying gamification to enhance innovation outcomes. Click that link to read the framing post, and here are the four questions that will structure the discussion.
- What is your definition of gamification?
- True or false: Gamification is fundamentally about points, badges and leaderboards. Why?
- Given a magic wand, how would you use gamification to enhance innovation outcomes?
- What are the potential negative outcomes from gamification?
Share what you think about gamification. See you Thursday May 22, 2014.
I’m @bhc3 on Twitter, and I’m a Senior Consultant with HYPE Innovation.
The Conversation