#1,596 – Best of CES 2020: Quibi, Sero, and the Future of Entertainment

Greatest. Idea. Ever.

Writes Engadget , “At the company’s CES keynote, we finally learned about its killer feature: Turnstyle, a patent-pending technology that lets you easily switch between portrait and landscape viewing modes, all the while keeping what matters in frame. We’ve all been there.

Life-Size Hologram for Speakers, Educators, and Entertainers

Daniel Burrus

We’ve seen it in sci-fi movies, television series, and the music and entertainment world. How could a band or entertainer be more anticipatory in their thinking on how to deal with the struggles of today’s music industry? Learn More.

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Learning to Manage Opportunity in the Unknown

Daniel Burrus

For instance, one of the salient principles of my Anticipatory Organization Learning System is Hard Trends, which are future certainties that you know will impact both you and your organization. We all manage something in our lives.

3 Months in Virtual Reality, 6 Lessons Learned

Innovation Excellence

But I’ve learned more. Change Cognition Consumer Innovation Creativity Disruption Entertainment Product Innovation Technology gaming Oculus product innovation technology Virtual_Reality vrSo now I finally have my own VR setup at home. I’ve spent many hours in VR.

There's gold in the data - but have we learned the lessons?

Jeffrey Phillips

The potential to do this well emerges from a couple of new concepts: data scientists, who are interested in what the data contains, and new tools like predictive analytics, machine learning and artificial intelligence, as well as natural language processing.

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Teaching/Learning UX: Considerations for Academic-Industry Partnerships

Boxes and Arrows

At the same time that knowledge in the academy is often chopped up into discrete units called disciplines, however, there are other obstacles to establishing UX as a real concern that are specific to state- and federal-funded institutions of higher learning. service-learning or volunteering). Following this trend, my recent technical writing course featured a series of learning modules that focused as much on traditional modes of documentation as it did on content strategy and IA.

Serious Games & Innovation Management: Hélène Michel on Cubification™

Innovation Excellence

Editor’s note: Hélène Michel is a researcher in innovative learning systems and an expert in serious games and gamification. Hélène Michel is a brilliant professor at Management School of Grenoble, Creativity Disruption Entertainment Experience Innovation Games Innovation Cubification Gamification Hélène Michel Mathias Salanon OpopoïShe develops, imagines and experiments the digital tools that will be part of tomorrow’s classrooms.

#1,650 – Story Generating Game

Greatest. Idea. Ever.

One would think that by combining advances in AI, deep learning, and natural language processing with the kind of world building simulators already in use in video games and virtual reality environments that it would be fairly easy to create such a game. Entertainment MediaNo surprise.

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Learning from Mars


Satellites became our path to better television and radio entertainment, not so much a magic portal to the future as a manufactured bridge to enhanced convenience.

Ten Top Tips for Cruise Ship Speakers

Destination Innovation

Here are some things I have learned. Nostalgia, crime, celebrity and the entertainment world are examples of popular topics. They should be entertaining, easy to follow and informative. Include some humour if you can – you are there to entertain as well to educate.

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#1,525 – OverDrive

Greatest. Idea. Ever.

Education EntertainmentAlgorithms already recommend shows for us to watch on Netflix, songs for us to listen to on Spotify, and products for us to buy on Amazon but when it comes to reading good old fashioned books we are often on our own.

Edutainment No More


About a year ago I wrote the following article at the request of ACM Computers in Entertainment for the debut of their redesigned site, which launched last week. ” by Ken Goldstein (ACM Computers in Entertainment: May 1, 2012). When the fun stops, the learning stops.

TSO in the Front Row


Is it to convince you that TSO offers a level of practiced musicianship, vibrant stagecraft, theatrical innovation , and storytelling significance that is much too rare in pop entertainment? Christmas time. And the moment’s just beginning. From last night.

Responsible Artificial Intelligence

Norbert Bol

Artificial Intelligence (AI) is growing rapidly as it succeeds to improve productivity and customer experience in every domain of our society such as education, industry, agriculture, healthcare, finance, transportation, entertainment, security, energy, communication, etc. The rapid growth of AI today is possible due to the increased computing power, the availability of big data and the ongoing learning of AI itself as it never sleeps.

Virtual Reality and Subliminal Marketing

Daniel Burrus

There is little doubt that VR has the potential to revolutionize the entire entertainment, tourism and even learning industries if audiences adopt the concept of strapping a device to their heads. Organizations finally have a handle on big data, and they will be able to leverage our mobile devices to learn what we’re interested in even before we clearly know ourselves, based solely on our browsing histories.

Innovation in the Automotive Industry


Content/Infotainment/Entertainment. Download our whitepaper, “ Innovation in the Automotive Industry ” to learn what the team thinks about a range of enabling technologies, such as LiDAR, 3D mapping, vision systems, and more.

Best Of The Bonn Forum: Robert Neuhard On “New School” Crowdsourcing

HYPE Innovation

As you’ve probably seen & heard by now, John Bessant’s talk on learning the new innovation game wasn’t the only intellectual delight (+ conversation starter) at this year’s Innovation Managers Forum in Bonn.

What's Missing?


When we are looking for patterns, trying to understand or discover customer needs, trying to learn something in general, we tend to look for what’s there. Culture Ethnography Innovation Leadership Learning Negative Space Observation Pattern Recognition Serial Strategy

10 Things to Practice Everyday

Rmukesh Gupta

The combination of a smart phone and its ability to connect to the internet has enabled this single device to offer us a never-ending stream of information that can both keep us entertained or engaged. It’s not that difficult as people make it out to be, if we learn how to do this.

How Does Playing Video Games *Actually* Affect Your Brain And Well-Being?


When my mom bought me the Nintendo entertainment system my life changed. Anyone who plays video games likes the entertainment aspect of them, but what we really like is how they enable us to get into a state of flow.

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The Baggage Claim Story

Stephen Shapiro

Watch this entertaining video to learn possible solutions – and how this thought process can be used to help you solve any problem you might have. .

Researching User Experience: A Knowledge Ecology Model

Boxes and Arrows

When we think of learning environments, we think of books, lectures, databases perhaps. But in my recent research, I discovered that the interactions we have with people in our networks play an even more important role in what we learn and how we turn information into actionable knowledge. I focused on exploring what informed their learning and professional development and how it informed their learning.

GUY KAWASAKI on The Top Ten Mistakes of Entrepreneurs

Idea Champions

Fantastic content, authentic delivery, entertaining, and provocative. But even if you're not trying to raise venture capital, you can still learn a lot from Guy simply by tuning into the way he makes his pitch. This is absolutely brilliant!

What Keep us from Living Upto Our Potential and How to Overcome It?

Rmukesh Gupta

TEN METER TOWER is an entertaining study of the human in a vulnerable position. Learn from the reflection. This is what I call the TR/LR loop which is critical in learning anything. What Stops Us from Living Upto Our Potential and How to Overcome the same by Mukesh Gupta.

User Research With Small Business Owners: Best Practices and Considerations

Boxes and Arrows

Finally, consider offering small business owners and employees the opportunity to participate in an exclusive Trusted Testers community, which provides the option to share feedback, receive “insiders” information and tips, and interact with and learn from other small businesses.

Tips 73

Which is better – Planned or Emergent Innovation?

Destination Innovation

The emphasis is on adaptability, learning and sharing. The actors all learn their lines and the show is launched at great cost. The actors do not learn any lines; they improvise in the moment. Sometimes the show flops but more often the results are brilliantly entertaining.

100 Days of Rejection

Idea Champions

Entertaining and inspiring 15 minute TED talk about a fascinating experiment launched by a young entrepreneur and what he learned about how to turn rejection into opportunities.

The Creative Impact of Improvisation

Boxes and Arrows

Given its long history, it’s surprising to me that in our modern world, comedy–and comedic improvisation–is considered a low-brow form of entertainment. Learning From Others Methods Process and Methods Improvisation is a very old and time-tested form of theater. The earliest use of improvisation is found in records of a Roman farce performed in 391 BC.

GUY KAWASAKI on The Top Ten Mistakes of Entrepreneurs

Idea Champions

Fantastic content, authentic delivery, entertaining, and provocative. But even if you're not trying to raise venture capital, you can still learn a lot from Guy simply by tuning into the way he makes his pitch. This is absolutely brilliant!

Gamification: An Ideal Methodology for Dealing with Big HR Challenges

Innovation Excellence

It involves generating games and entertainment out of processes and methodologies that weren’t originally that way. Besides being a new format that participants enjoy, playing enables better learning of key messages regarding attitudes.

Eight Tips for Better Conversations

Destination Innovation

Also, when you listen you learn. When you are speaking you are not learning anything new. When you meet someone for the first time and learn their name, try to use it. ‘So Photo by Isakarakus on Pixabay. You probably know some people who are unremittingly dull company.

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Design for Emotion and Flow

Boxes and Arrows

Characteristics of Flow Total concentration and focused attention A sense of control over interactions Openness to new things Increased exploratory behavior Increased learning Positive feelings 3. We create software and websites to display and represent information to people.

IA Summit 10 - Day 3

Boxes and Arrows

In this session aimed at Information Architects interested in deploying social networking in organizations, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory.

Game On! Turn Your Product Into An Experience – Business Model Inspiration #5


This can improve, e.g., user engagement, organizational productivity, flow, learning, crowdsourcing, and ease of use. Duolingo is a free language learning platform that includes a language-learning website and app, as well as a digital language proficiency assessment exam.

New Year’s Resolution: Catch Up on These Must-Read Innovation Blogs from 2019


Learn how to get those creative juices flowing with tools such as: Google Docs Visual Thesaurus Coggle and more. Check out five of the top women innovators of all time in this entertaining blog. Learn four ways to rock your next brainstorming session in this post.

Innovate your way through tough times

Values Centered Innovation

Our habitual sources of entertainment, access to healthcare, ways of working, supply chain management… all put aside. I’d appreciate learning from your insights. With all the health and economic turmoil, it’s natural to experience heightened concern and fear.

The 3 Crucial Pieces of Effective Innovation


He not only equipped me with the resources I needed to get to the conference and network, he also created a culture where I knew that it was OK for me to go there and fail (as long as I was doing my best and learning from the experience).

Experience Themes

Boxes and Arrows

We looked at what we had learned about prospective users and soap fans in general and considered our business objectives. For another project we created a theme that was to capture the value of the experience of an entertainment alerts program: _Don’t Miss Out.

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The Main Impediment to Innovation

Destination Innovation

Finally I asked one delegate who ran his own business in entertainment, ‘What was impeding innovation for his firm?’ They empower people to experiment with prototypes and they accept that failure is part of the process and a learning experience.

Iterate, Iterate, Iterate, Innovate

Destination Innovation

The game Angry Birds was a huge hit for the Finnish game developers, Rovio Entertainment. Rejection is part of the process – but only if it is used to trigger learning and improvement. It sold over 20 million copies on various mobile platforms.

The core ingredients behind Andres Carne De Res unique customer experience


And more importantly, what can you learn from them that can be applied to your own customer experience? Not only that, in order to maintain a sense of surprise they hire actors to entertain guests all night. Also, they can learn dance moves from in-house artists.

THE IDIOT SAVANT'S GUIDE to Becoming a Better Storyteller

Idea Champions

Entertaining, mind opening, and practical. If you are interested in learning why and how storytelling is the ideal way to increase employee engagement, build community, transmit tacit knowlege, and spark a mindset of innovation, this will be a very good use of 48 minutes. "He

Five Must-Attend Innovation and Technology Conferences in 2018


How do you learn more about innovation? You’ll get both more thoughtful presentations about technology and also a look at the more impractical, but entertaining, side of tech. It’s a great way to learn how others approach your industry’s challenges and ideas.