#1,596 – Best of CES 2020: Quibi, Sero, and the Future of Entertainment

Greatest. Idea. Ever.

Writes Engadget , “At the company’s CES keynote, we finally learned about its killer feature: Turnstyle, a patent-pending technology that lets you easily switch between portrait and landscape viewing modes, all the while keeping what matters in frame. The idea that content has to be designed with the format in mind because it means that technology is actually profoundly changing the way that entertainment is designed and performed. We’ve all been there.

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Life-Size Hologram for Speakers, Educators, and Entertainers

Daniel Burrus

We’ve seen it in sci-fi movies, television series, and the music and entertainment world. How could a band or entertainer be more anticipatory in their thinking on how to deal with the struggles of today’s music industry? Learn More. The post Life-Size Hologram for Speakers, Educators, and Entertainers appeared first on Daniel Burrus. Now, you’re going to see it on the lecture circuit and more!

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3 Months in Virtual Reality, 6 Lessons Learned

Innovation Excellence

But I’ve learned more. Change Cognition Consumer Innovation Creativity Disruption Entertainment Product Innovation Technology gaming Oculus product innovation technology Virtual_Reality vrSo now I finally have my own VR setup at home. I’ve spent many hours in VR. I visited the Himalaya. I went to Pluto. I’ve had front row seats (and better) in concerts and I’ve been inside games like never before.

Learning to Manage Opportunity in the Unknown

Daniel Burrus

For instance, one of the salient principles of my Anticipatory Organization Learning System is Hard Trends, which are future certainties that you know will impact both you and your organization. For example, the Las Vegas entertainment industry, which makes up nearly all business in lower Nevada and relies on in-person contact much of the time, must reopen safely. We all manage something in our lives.

Solve the Real Problem with Exponential Thinking

Daniel Burrus

By learning to identify the Hard Trend certainties that will happen, we gain the confidence to make innovative bold moves and see a new dimension to personal and business risk.

There's gold in the data - but have we learned the lessons?

Jeffrey Phillips

The potential to do this well emerges from a couple of new concepts: data scientists, who are interested in what the data contains, and new tools like predictive analytics, machine learning and artificial intelligence, as well as natural language processing. Few companies have good consistent data, and even fewer have the patience necessary to allow a lot of experiments and learning in the data. For some reason I can't get the song Clementine out of my head.

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90 Quotes on Education & Learning

Idea Champions

Do not train a child to learn by force or harshness; but direct them to it by what amuses their minds, so that you may be better able to discover with accuracy the peculiar bent of the genius of each." - Plato. Learn as if you were to live forever." - Mahatma Gandhi. I never teach my pupils; I only attempt to provide the conditions in which they can learn." - Albert Einstein 6. Learning is making it possible for yourself." - Paulo Coelho. That is what learning is.

Teaching/Learning UX: Considerations for Academic-Industry Partnerships

Boxes and Arrows

At the same time that knowledge in the academy is often chopped up into discrete units called disciplines, however, there are other obstacles to establishing UX as a real concern that are specific to state- and federal-funded institutions of higher learning. service-learning or volunteering). Following this trend, my recent technical writing course featured a series of learning modules that focused as much on traditional modes of documentation as it did on content strategy and IA.

Failure Is Just Part of the Game

Daniel Burrus

These two famous quotes are integral to my powerful strategy: Fail Fast to Learn Faster; a central principle of my Anticipatory Organization Learning System. Given the recent release of the documentary series The Last Dance , I found this example to be more prevalent than ever.

The “Joy” of Innovation: What We Can Learn from the Story of Serial Innovator and Entrepreneur Joy Mangano

Idea to Value

While the movie, starring Hollywood heavyweights Jennifer Lawrence (as the title character), Bradley Cooper, and Robert De Niro, is an entertaining and feel-good, inspirational film, the movie is not a truly accurate representation of Joy Mangano’s rags-to-riches life story. Producer David O. Russell’s most recent movie, Joy [1] , begins with a title card appearing on the screen announcing this dedication: “Inspired by the true stories of daring women. One in particular.” [2]

Serious Games & Innovation Management: Hélène Michel on Cubification™

Innovation Excellence

Editor’s note: Hélène Michel is a researcher in innovative learning systems and an expert in serious games and gamification. Hélène Michel is a brilliant professor at Management School of Grenoble, Creativity Disruption Entertainment Experience Innovation Games Innovation Cubification Gamification Hélène Michel Mathias Salanon OpopoïShe develops, imagines and experiments the digital tools that will be part of tomorrow’s classrooms.

Learning from Mars

CorporateIntel

Satellites became our path to better television and radio entertainment, not so much a magic portal to the future as a manufactured bridge to enhanced convenience. Too often we forget all the ancillary learning that occurred as part of space exploration—not just the nifty consumer products like cordless power tools and vastly improved athletic shoes, but the processes of working together in high function teams.

Ten Top Tips for Cruise Ship Speakers

Destination Innovation

Here are some things I have learned. Nostalgia, crime, celebrity and the entertainment world are examples of popular topics. They should be entertaining, easy to follow and informative. Include some humour if you can – you are there to entertain as well to educate. The Entertainment Director. When you first board the ship meet the Entertainent Director. Start with your most interesting and entertaining material.

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#1,650 – Story Generating Game

Greatest. Idea. Ever.

One would think that by combining advances in AI, deep learning, and natural language processing with the kind of world building simulators already in use in video games and virtual reality environments that it would be fairly easy to create such a game. Entertainment MediaNo surprise.

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#1,766 – Week In Review

Greatest. Idea. Ever.

” Higher Education: COVID-19 may have forced everyone to turn to remote learning to finish their school years but one man in Japan took things to the extreme by going to a remote area of Japan to obtain the world’s first master’s degree in ninja studies! Education Entertainment Life Misc. A quick look at everything that tickled my fancy this past week. Let There Be Light: Israeli researchers have discovered a new property of light: its ability to branch flow.

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#1,723 – Self-Care Video Games

Greatest. Idea. Ever.

Learn a new dance. Education Entertainment TechnologyThe running narrative has always been that video games are bad for us. That they are pointless time-sucks that rot our brain and glorify violence. And while there may be some truth to that there’s more to the story as video games can also be educational – valuable puzzle solving endeavors that teach people perseverance and improve their hand/eye coordination along the way.

Video 30

#1,525 – OverDrive

Greatest. Idea. Ever.

According to Futurism : “[CEO Steve] Potash envisions a slew of ways to improve books with AI, like smart assistants that take on the persona of an author, AR content that drops readers inside the historical scene they’re reading about, or games built into books that help students learn new words and concepts. Education Entertainment

Video 34

Edutainment No More

CorporateIntel

About a year ago I wrote the following article at the request of ACM Computers in Entertainment for the debut of their redesigned site, which launched last week. ” by Ken Goldstein (ACM Computers in Entertainment: May 1, 2012). Here in my mind is the problem—we continue for some reason to want to draw a line between education and entertainment, between learning and playing, between rote study and inspired imagination. When the fun stops, the learning stops.

TSO in the Front Row

CorporateIntel

Is it to convince you that TSO offers a level of practiced musicianship, vibrant stagecraft, theatrical innovation , and storytelling significance that is much too rare in pop entertainment? We learn from the evocative, and we advance on the hard work that must be done to make sense of our brief time together. Christmas time. And the moment’s just beginning. From last night. When we’d wished upon a star. If our kindness. This day is just pretending.

Virtual Reality and Subliminal Marketing

Daniel Burrus

There is little doubt that VR has the potential to revolutionize the entire entertainment, tourism and even learning industries if audiences adopt the concept of strapping a device to their heads. Organizations finally have a handle on big data, and they will be able to leverage our mobile devices to learn what we’re interested in even before we clearly know ourselves, based solely on our browsing histories.

Responsible Artificial Intelligence

Norbert Bol

Artificial Intelligence (AI) is growing rapidly as it succeeds to improve productivity and customer experience in every domain of our society such as education, industry, agriculture, healthcare, finance, transportation, entertainment, security, energy, communication, etc. The rapid growth of AI today is possible due to the increased computing power, the availability of big data and the ongoing learning of AI itself as it never sleeps.

Do we really care about (artificial) intelligence?

Norbert Bol

During the COVID-19 pandemic digital enabled technologies are playing a crucial role in keeping our society functional through online shopping, remote work, telehealth, distance learning and online entertainment.

Data 78

Innovation in the Automotive Industry

Yet2

Content/Infotainment/Entertainment. Download our whitepaper, “ Innovation in the Automotive Industry ” to learn what the team thinks about a range of enabling technologies, such as LiDAR, 3D mapping, vision systems, and more. Insight Whitepapers 3D mapping ADAS artificial intelligence automotive industry autonomous trucks Autonomous Vehicle Sensors autonomous vehicles batteries electric vehicles Innovation LiDAR machine learning self-driving cars technology vision systems yet2

Best Of The Bonn Forum: Robert Neuhard On “New School” Crowdsourcing

HYPE Innovation

As you’ve probably seen & heard by now, John Bessant’s talk on learning the new innovation game wasn’t the only intellectual delight (+ conversation starter) at this year’s Innovation Managers Forum in Bonn.

Researching User Experience: A Knowledge Ecology Model

Boxes and Arrows

When we think of learning environments, we think of books, lectures, databases perhaps. But in my recent research, I discovered that the interactions we have with people in our networks play an even more important role in what we learn and how we turn information into actionable knowledge. I focused on exploring what informed their learning and professional development and how it informed their learning.

10 Things to Practice Everyday

Rmukesh Gupta

The combination of a smart phone and its ability to connect to the internet has enabled this single device to offer us a never-ending stream of information that can both keep us entertained or engaged. It’s not that difficult as people make it out to be, if we learn how to do this. Saying “No” is by itself an art that we need to practice and learn. Learn: Research has shown that we can continue to grow brain mass and new neural connections even after we have grown up.

Fumbles Don’t Mean You’re Not A Winner

Game-Changer

Anyone who is elite at what they do, athletes, entertainers, scientists, CEO’s, entrepreneurs, all learn to live with the fear of failure. Maria is a friend of mine who is an obsessive perfectionist. She’s someone who doesn’t tolerate failure, who gags at the very thought of it. And when she has experienced failure, her way of dealing with it is to believe she’s a loser.

How Does Playing Video Games *Actually* Affect Your Brain And Well-Being?

Game-Changer

When my mom bought me the Nintendo entertainment system my life changed. Anyone who plays video games likes the entertainment aspect of them, but what we really like is how they enable us to get into a state of flow. This is one of the reasons that I believe video games should be used in education to enhance learning; because they’re a medium that immerses people. In my 11 years blogging here I may have written about my love for video games 3 to 5 times.

Video 109

The Creative Impact of Improvisation

Boxes and Arrows

Given its long history, it’s surprising to me that in our modern world, comedy–and comedic improvisation–is considered a low-brow form of entertainment. Learning From Others Methods Process and Methods Improvisation is a very old and time-tested form of theater. The earliest use of improvisation is found in records of a Roman farce performed in 391 BC.

No thinking time left- help

Paul Hobcraft

We are losing the world of “personal physical experience”, our own journey of being curious and replacing this with a “junkies” fix of being reliant on others to entertain us. We need to stop, switch off the distractions and simply learn how to think.

User Research With Small Business Owners: Best Practices and Considerations

Boxes and Arrows

Finally, consider offering small business owners and employees the opportunity to participate in an exclusive Trusted Testers community, which provides the option to share feedback, receive “insiders” information and tips, and interact with and learn from other small businesses. For starters, we always state that the goal of the study is to learn from the participant. Entertainment (e.g., Discovery, Research, and Testing Learning From Others Methods

Tips 56

Adjusting to a changing world

Paul Hobcraft

We need to engage in different ecosystems and participate in new platform learning to take advantage of the changes taking place all around us. The issue we must tackle today, is how we go about adapting to the changing world?

Change 165

What Keep us from Living Upto Our Potential and How to Overcome It?

Rmukesh Gupta

TEN METER TOWER is an entertaining study of the human in a vulnerable position. Learn from the reflection. This is what I call the TR/LR loop which is critical in learning anything. Ideas Leadership Strategy Axel Danielson Dan Heath Failure is Your Only Option Fear of Failure James Victore Jonathan Haidt Maximilien Van Aertryck overcoming fear Sundance FEstival 2017 Ten Meter Tower The Elephant The Rider and the Path TR/LR Loop of learning

Video 43

The Baggage Claim Story

Stephen Shapiro

Watch this entertaining video to learn possible solutions – and how this thought process can be used to help you solve any problem you might have. . One of my favorite speech stories is also featured in my next book, Invisible Solutions … If you’ve flown recently, you’ve probably experienced the frustration of dealing with luggage. There’s not enough overhead space for carry-on luggage – and now you pay a premium to have the right bring your bags on.

Video 40

100 Days of Rejection

Idea Champions

Entertaining and inspiring 15 minute TED talk about a fascinating experiment launched by a young entrepreneur and what he learned about how to turn rejection into opportunities. Idea Champions. Storytelling at Work

Which is better – Planned or Emergent Innovation?

Destination Innovation

The emphasis is on adaptability, learning and sharing. The actors all learn their lines and the show is launched at great cost. The actors do not learn any lines; they improvise in the moment. Sometimes the show flops but more often the results are brilliantly entertaining. Give them broad parameters within which they can try new things provided they share the learnings. Most innovation initiatives are planned and programmatic.

Why Christopher Columbus was a master innovator

Jeffrey Phillips

All of them entertained the ideas, but few seriously supported him. They were happy to listen and entertain Columbus but were not willing to support him. Corporate innovators can learn from Columbus in this way as well.

GUY KAWASAKI on The Top Ten Mistakes of Entrepreneurs

Idea Champions

Fantastic content, authentic delivery, entertaining, and provocative. But even if you're not trying to raise venture capital, you can still learn a lot from Guy simply by tuning into the way he makes his pitch. This is absolutely brilliant! If you are an aspiring entrepreneur, this is required viewing. And his Art of the Start is a treasure. Idea Champions

GUY KAWASAKI on The Top Ten Mistakes of Entrepreneurs

Idea Champions

Fantastic content, authentic delivery, entertaining, and provocative. But even if you're not trying to raise venture capital, you can still learn a lot from Guy simply by tuning into the way he makes his pitch. This is absolutely brilliant! If you are an aspiring entrepreneur, this is required viewing. And his Art of the Start is a treasure. Idea Champions

What's Missing?

Mills Scofield

When we are looking for patterns, trying to understand or discover customer needs, trying to learn something in general, we tend to look for what’s there. So the next time you’re observing to learn – to build a new product or service or feature, to understand a customer segment or need – ask yourself what’s missing. Culture Ethnography Innovation Leadership Learning Negative Space Observation Pattern Recognition Serial Strategy

Eight Tips for Better Conversations

Destination Innovation

Also, when you listen you learn. When you are speaking you are not learning anything new. When you meet someone for the first time and learn their name, try to use it. ‘So It is important to keep abreast of key current issues and topics in the news, entertainment, sports and politics. Photo by Isakarakus on Pixabay. You probably know some people who are unremittingly dull company.

Tips 177

IA Summit 10 - Day 3

Boxes and Arrows

In this session aimed at Information Architects interested in deploying social networking in organizations, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory. Learn how you can use this game approach to produce rich, quantifiable data. In this entertaining presentation, Jared Spool shows you the path successful organizations have taken on their journeys.

Experience Themes

Boxes and Arrows

We looked at what we had learned about prospective users and soap fans in general and considered our business objectives. For another project we created a theme that was to capture the value of the experience of an entertainment alerts program: _Don’t Miss Out. Not only could the fight live on in the context of the site, but fans would be able to engage, follow and learn about the full fight story. Tags: Learning From Others Methods