Remove experiment-picker
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Are Design Patterns an Anti-pattern?

Boxes and Arrows

Design patterns are generally considered a good thing, but do they actually help run a user experience group? As a user experience group manager and an observer (and sponsor) of design pattern exercises, I’ve come to have serious questions about their actual utility. I’m already tired just writing this.)

Design 88
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Creating the Persuasive Pattern card deck

Boxes and Arrows

Creating great interfaces is as much about motivating, teasing, leading, and guiding users along—so that they experience value, faster—as it is to improve usability by removing friction. It is a collection of 54 printed design patterns driven by psychology, presented in a manner easily referenced and used as a brainstorming tool.

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Prototyping with XHTML

Boxes and Arrows

Illustrations by Leah Buley If you design user experiences for standards-based websites and applications (i.e. those built with XHTML , CSS, and JavaScript), there are several great reasons for adding XHTML prototyping to your UX tool kit. To paraphrase Bill Buxton, while sketches ask a question—&# Is this a good design idea?&#