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The cost of innovation

Jeffrey Phillips

These costs are cultural or psychological (the psychic cost of doing innovation), trade-off costs (doing one project rather than another), and the actual hard dollar spending that can be associated with an innovation project. Why is innovation so expensive culturally or psychologically? Let's examine each in turn.

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Use Intuition for Innovation Just Like Apple and Target

Leapfrogging

Robyn Waters, the former vice president of trend, design and product development, once told me the same thing. Participants in the first group are asked to select the best apartment immediately after reading the comparisons–they don’t have time to really think about their choice.

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Overcome resistance and capture growth in the Financial Services Industry

Innovation 360 Group

In comparison to almost all other industries, the financial services industry is one of the least supportive of change (we call it adaptability), especially on one key dimension – a supportive culture for innovation. The breadth of innovation culture. The importance of radical innovation.

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Creating a brand that lasts.

Mike Shipulski

But there’s a more powerful way to improve your brand, and that’s to map your products to reliability. It’s far a more difficult game than the quantified head-to-head comparison of fuel economy and it’s a longer play, but done right, it’s a lasting play that is difficult to beat.

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6 Steps to Getting Executive Buy-In for a Crowdsourced Innovation Program

Planview

If you were creating a plan to pitch a crowdsourced innovation program to your executive team, the key benefits you’d want to stress could include a larger supply of high-quality product ideas from employees, an increased idea pipeline, a more efficient process for bringing products to market, and company-wide collaboration/engagement.

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Your New Excuse to Get an Xbox

Boxes and Arrows

The televised Video Game Awards is in its sixth year and the influence of gaming culture is increasingly appearing in the mainstream. billion dollar market (NPD Group 2006) continues to grow as game franchises have extended into books, graphic novels, films, merchandise, and communities of devotees.

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