Remove 2001 Remove Engagement Remove Roadmap Remove Underperforming Technical Team
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Designing for Harmony

Boxes and Arrows

Intuit had developed its mobile platform late in the game, creating an inconsistent experience. This lesson–hands on workshops are better at engaging people–would help set the foundation for how Intuit would teach D4D moving forward. Hanson, in turn, put together a team of nine people to help her.

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