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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). Start of Virtual Reality and Augmented Reality is speeding up and offers new creative approaches. According to Mordor Intelligence – The global gamification market was valued at USD 10.19

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Understanding the ISO Standard for Innovation Management – Concepts & Benefits

IM Insights

The aim is to create a long-term innovation strategy and transform an organisation’s culture into a value creation mindset. ISO 56001 – Innovation management system – Requirements, 2026 (TBC). 19:00) On the need for an innovation strategy . (21:40) Topics and Insights . (01:09) Topics and Insights . (01:09)

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Understanding the ISO Standard for Innovation Management – Concepts & Benefits – Podcast Transcript

IM Insights

And it’s been focused on the one hand coaching and advising leadership, how to develop innovation strategies, how to measure what they’re doing within the organisation, sort of the beginning of an innovation accounting system, etc, processes and so on and so forth. I saw one is to 2026. Something is scheduled for 2026.