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Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design

Boxes and Arrows

Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008 Jens Jacobsen 32 Reputation points Jens likes writing for multimedia and loves tracking down usability issues. Your approach to creating audio should be similar to developing a large website.

Design 61
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IA Summit 10 - Day 1

Boxes and Arrows

In his presentation, Eric Reiss outlines a few basic, non-technical tips to help increase a company’s chance of online success and let CEOs do what they do best— lead. He also covers some tips about how to use Axure, the prototyping tool he’s used at Ascentium, to gain momentum and get clients.

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Your New Excuse to Get an Xbox

Boxes and Arrows

World of Warcraft featured on the Jeopardy game show Companies should create rich and immersive website experiences, drawing from some of the techniques for game design to build brand affinity and differentiate their sites. Game players have goals—to kill enemies, to find treasures, to amass wealth—just as web visitors have goals.

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