article thumbnail

Hackathons: The Marathon of Innovation

Imaginatik

In mobile apps, video games, and web development, a lot of progress was made with this tool. Thought should also be given on how to challenge your team and focus the Hackathon considering the kind of engagement that is being sought and the type of teamwork atmosphere that these events generate.

article thumbnail

Keeping Your Business Relevant In The Digital Age

The Human Factor

Learn how to create and implement a social media marketing strategy to help you deliver the best results for your business. Keep your website is up to date. Your website is the door to your business, and it’s important that it performs. Use digital marketing to your advantage. Show off your expertise.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Beginner’s Guide to Web Site Optimization—Part 1

Boxes and Arrows

Web site optimization, commonly known as A/B testing, has become an expected competency among many web teams, yet there are few comprehensive and unbiased books, articles, or training opportunities aimed at individuals trying to create this capability within their organization. A/B vs. multivariate.

article thumbnail

Your New Excuse to Get an Xbox

Boxes and Arrows

Websites, for the most part, are not. Take a moment and think about what video games look like, what they sound like, the way you can move on the screen, what “you&# can be. Think of how you feel when you play and who you play with. Websites don’t need to become more like video games in every way.

Video 44
article thumbnail

Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design

Boxes and Arrows

In some cases, text is a better choice and in other cases it’s video. If you are certain audio is the best choice, there are several fields to help inform how you implement it. Here is an example of how to structure an audio sequence: 1. audio length, what subjects/topics will be covered and how the user can interact) 3.

Design 61