article thumbnail

Great to Good Innovation

IdeaSpies

Between 1996-2001, Jim Collins’ team researched and wrote a bestselling book called Good to Great. did a follow-on study that found 32 of the 50 companies described in these books to only matched or underperformed the market over their subsequent 15-to-20-year period. The management consultant giant McKinsey and Co.

article thumbnail

Great to Good Innovation

IdeaSpies

Between 1996-2001, Jim Collins’ team researched and wrote a bestselling book called Good to Great. did a follow-on study that found 32 of the 50 companies described in these books to only matched or underperformed the market over their subsequent 15-to-20-year period. The title of this piece is ‘Great to Good’.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Great to Good

IdeaSpies

Between 1996-2001, Jim Collins’ team researched and wrote a bestselling book called Good to Great. did a follow-on study that found 32 of the 50 companies described in these books to only matched or underperformed the market over their subsequent 15-to-20-year period. The title of this piece is ‘Great to Good’.

article thumbnail

IA Summit 10 - Day 2

Boxes and Arrows

The good news is that despite the complexity involved in understanding human relationships, we can study offline and online communication and create design principles to support what we find. Richard Dalton and Rob Weening discuss two solutions they’ve developed at Vanguard to address this question. But our tools are still crude.

article thumbnail

IA Summit 09 - Day 2

Boxes and Arrows

– Karl Fast Do we have the conceptual tools necessary for designing with next-generation technologies? Karl Fast , professor in the Information Architecture & Knowledge Management program at Kent State University, argues that our conceptual tools for interaction design are more limited, and limiting, than we currently believe.

article thumbnail

IA Summit 09 - Day 3

Boxes and Arrows

Gaming the Design: Using Game Design Techniques in the Realm of Investing – Dominic La Cava and Kellie Rae Carter Games have a central goal in their design: to keep people playing. Matthew Milan , Principal and Design Director with Normative, helps us understand how to generate, identify, frame and use insight effectively.

article thumbnail

When innovation led to a reversal of fortunes

hackerearth

Even though the Mac business was picking up, it was only in 2001, with the release of the iPOD (now retired) disrupting the digital music market, did Apple start soaring. The climb has been quite an uphill task for the iconic toy designer. If you thought GameCube was bad, Wii U was worse. Source: [link]. Mattel caught up.