Remove 2012 Remove Disruption Remove Innovation Processes Remove Underperforming Technical Team
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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

I was first introduced to gamification when I met Mario Herger , in 2012, when he was a Senior Innovation Strategist at SAP Labs LLC, in Israel, as a participant in his two-day gamification workshop for Checkpoint security software. Evolution of the gamification market. It seems this prediction is now an idea whose time has come!

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Get Real About Your Company’s Future

The Inovo Group

As the world becomes increasingly volatile, uncertain, complex and ambiguous ( VUCA ) , longer-term disruptions are the greatest existential threat to a company’s growth and survival. Relatively few methods and tools exist to help companies gain insights into longer-term futures that include discontinuities and disruption.

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11 Paradoxes of Entrepreneurial Thinking: why entrepreneurship can hardly be taught

Open Innovation EU

And for that reason it has become an integral criteria in many prescriptive regulations for (higher) education and in increasing numbers also explicitly and implicitly part of curricula (Saavedra & Opfer, 2012). Is it easy to create autonomous team and projects? Are managers prepared to allow experimentation? Neck et al.