MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING
ImagineNation
FEBRUARY 23, 2022
million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). The initial goal of gamification was to engage with consumers, employees, and partners to inspire collaboration , share and interact. According to Mordor Intelligence – The global gamification market was valued at USD 10.19
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