Remove 2026 Remove Collaboration Remove Engagement Remove Innovation Processes
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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. It seems their prediction did not eventuate. Purpose of gamification.