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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

Evolution of the gamification market. In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. million in 2020 and is expected to reach USD 38.42

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Your Guide to Fueling Enterprise Innovation in the Transport Industry

Qmarkets

For vehicle manufacturers and service providers in the global transport industry right now, innovation isn’t so much optional as existentially vital. In H1 last year, EVs’ market share of new car sales stood at 11.3% , almost double that of the same period in 2021. Take sustainability.

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Enterprise Level Innovation

eZassi

By 1990, it shrank to 20 years, and it’s expected to drop to 14 years by 2026. Some of this change is due to mergers and bankruptcies, but a leading cause is market disrupters and innovators. ELI and Open Innovation. In 1965, the corporate lifespan of those listed on the S&P 500 was 33 years.

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Transport Innovation: Your Guide to Driving Industry Innovation

Qmarkets

For vehicle manufacturers and service providers in the global transport industry right now, innovation isn’t so much optional as existentially vital. In H1 last year, EVs’ market share of new car sales stood at 11.3% , almost double that of the same period in 2021. Take sustainability.