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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

Who were exploiting the convergence of trends catalysed by the expansion of the internet and by the fast pace of exponential technology development making gamification accessible to everyone. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). Gamification and corporate learning.