Remove Agile Remove Engagement Remove Product Development Remove Software Developers
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Bringing User Centered Design to the Agile Environment

Boxes and Arrows

Unfortunately, the enthusiasm I had for my new job waned after six months when an executive was appointed Head of Product Development—who insisted he knew SCRUM 1 better than anybody. As the Creative Director, I deferred authority to him to develop the product as he saw fit. Where did Agile come from?

Agile 108
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Non-Profit Innovation: NCARB Brings New Product to Market

Moves the Needle

The result: development of a market-ready product ( lineup™ ) in a fraction of the time, and the confidence to apply their strengthened skill set to other areas of uncertainty. “ We used to be so focused on releasing good products that we didn’t validate if we were spending time on the right thing, which slowed us down.

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The Business of Two-Speed IT

etventure

The speed boat uses the MVP approach , together with agile software development and user-centric design. If you are not already working on setting up Two-Speed IT within your organization, you should strongly consider it – and engage a strong partner if you need guidance. Moving Fast. This provides: Fast release cycles.

System 66
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The Art of Agile

etventure

In this article, etventure’s Head of Product Gregor Ilg will take a closer look at the buzzword “Agile” – and de-mystify Agile in a business context. We love Agile at etventure – but we also understand it can create stress and confusion. What is Agile? Before Agile. The Agile Ethos.

Agile 56
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How Innovation Management can Revolutionize the Video Game Industry

Qmarkets

Since its introduction to the general public in the 70’s, the video game industry has become one of the most popular and engaging forms of entertainment, estimated to be worth $113 billion by 2018. To put this into perspective, this figure is almost $10 billion more than the gross domestic product of present day Morocco.

Video 40
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How Innovation Management can Revolutionize the Video Game Industry

Qmarkets

Since its introduction to the general public in the 70’s, the video game industry has become one of the most popular and engaging forms of entertainment, estimated to be worth $113 billion by 2018. To put this into perspective, this figure is almost $10 billion more than the gross domestic product of present day Morocco.

Video 40