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Make the Commercial First

Boxes and Arrows

Too often the team gets all the way through building the product to find out they can’t explain the product. “Design the box first” is a classic design exercise to use constraints to discover the unique value proposition. Why this matters to designers. Designers have a unique skill set.

Video 57
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Four Key Principles of Mobile User Experience Design

Boxes and Arrows

Prior to becoming a senior UX designer at Popular Front Interactive, I spent two years as a mobile UX researcher within the Georgia Institute of Technology’s Mobile Technologies Group – a lab tasked with both future-casting and then rapidly prototyping innovative mobile experiences. This is understandable.

Design 95