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Designing for Meaningful Social Interactions

Boxes and Arrows

Stackoverflow arrived on the scene in 2008 and solved the hostile environment brilliantly by applying gamification methods to encourage constructive participation on their platform. Turns out, the early adopters really liked our emails, so after a while we added an “Ask for Review” button. The review sidebar in UXfol.io

Design 94
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Designing for Interaction

Boxes and Arrows

Stackoverflow arrived on the scene in 2008 and solved the hostile environment brilliantly by applying gamification methods to encourage constructive participation on their platform. Turns out, the early adopters really liked our emails, so after a while we added an “Ask for Review” button. The review sidebar in UXfol.io

Design 55
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Let Them Pee: Avoiding the Sign-Up/Sign-In Mobile Antipattern

Boxes and Arrows

The application SitOrSquat is a brilliant little piece of social engineering software that enables people to find bathrooms on the go, when they gotta go. Overly invasive sign-up/sign-in screens presented up front and without due cause will cause your customers to delete the app. It’s truly a match made in heaven—but I digress.).

Design 108