MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING
ImagineNation
FEBRUARY 23, 2022
It was an exciting and exhilarating journey into the playful and innovative world of gamification pioneers such as Farmville, Angry Birds, and BetterWorks. Further claiming that by 2014, 80% of organisations will have gamified at least one area of their business. It seems their prediction did not eventuate.
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