Remove 2026 Remove Collaboration Remove Design Remove Engagement
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Navigating Change: A Blueprint for Taming Strategic Drift 

Planview

trillion dollars a year by 2026. Over 80% of executives acknowledged the need to enhance their companies’ internal communication, cross-functional collaboration, and employee engagement. More than four out of five executives recognize the need to improve employee engagement.

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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026).

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Powering Corporate Innovation in Finance: Industry Insights

Qmarkets

The biometric payments industry is expected to be worth $18.6bn by 2026. FLAIST is a fintech start-up collaborating with banks to deliver open banking solutions. Your system should therefore have a responsive design to engage customers or employees on mobile devices.