Remove 2026 Remove Innovation Processes Remove Strategy Remove Underperforming Technical Team
article thumbnail

MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

It was an exciting and exhilarating journey into the playful and innovative world of gamification pioneers such as Farmville, Angry Birds, and BetterWorks. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). It seems their prediction did not eventuate.