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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

Who were exploiting the convergence of trends catalysed by the expansion of the internet and by the fast pace of exponential technology development making gamification accessible to everyone. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). It seems their prediction did not eventuate.

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Understanding the ISO Standard for Innovation Management – Concepts & Benefits – Podcast Transcript

IM Insights

Welcome to the Innovation Metrics podcast, where we bring you the latest on innovation management, we provide insights on how to measure innovation, innovation accounting, and managing the uncertain process of developing new, sustainable, and profitable business models. I saw one is to 2026. Something is scheduled for 2026.