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10 Ways to Help Left Brainers Tap Into Their Creativity

Idea Champions

Do not lose heart, oh facilitators of the creative process. Diffuse the fear of ambiguity by continually clarifying the process. If you want people to be optimally creative, it is imperative that you find a way to help them identify their limiting assumptions about the challenge they are brainstorming.

article thumbnail

10 Ways to Help Left Brainers Tap Into Their Creativity

Idea Champions

Do not lose heart, oh facilitators of the creative process. Diffuse the fear of ambiguity by continually clarifying the process. If you want people to be optimally creative, it is imperative that you find a way to help them identify their limiting assumptions about the challenge they are brainstorming.

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article thumbnail

10 Ways to Help Left Brainers Tap Into Their Creativity

Idea Champions

Do not lose heart, oh facilitators of the creative process. Diffuse the fear of ambiguity by continually clarifying the process. If you want people to be optimally creative, it is imperative that you find a way to help them identify their limiting assumptions about the challenge they are brainstorming.

article thumbnail

10 Ways to Help Left Brainers Tap Into Their Creativity

Idea Champions

Do not lose heart, oh facilitators of the creative process. Diffuse the fear of ambiguity by continually clarifying the process. If you want people to be optimally creative, it is imperative that you find a way to help them identify their limiting assumptions about the challenge they are brainstorming.

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The Creative Impact of Improvisation

Boxes and Arrows

Given its long history, it’s surprising to me that in our modern world, comedy–and comedic improvisation–is considered a low-brow form of entertainment. My creative process at work started to go into overdrive. I was able to generate, dismiss, or accept design ideas very quickly. But it shouldn’t be.

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Experience Themes

Boxes and Arrows

And in knowing the theme, he’ll have a compass to use in the process of “designing&# the damn thing (i.e. Now wouldn’t it be nice if we had something like that for user experience design? what to keep, what to lose, what actually happens at the end). So, What’s the Problem Anyway?

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