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10 Ways to Improve Your Company's Broken Ideation Process

Idea Champions

Which is why I just deleted the first four compelling, context-setting paragraphs of this blog post and will now cut to the chase: Your company's "ideation process" is either non-existent, seriously flawed, or not understood by the members of your team. How might you frame the questions you want your team thinking about this week?

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Ten Simple Ways to Establish a User Friendly Ideation Process

Idea Champions

Let's also assume that you and your company are not at a loss for these BIG IDEAS -- that they regularly make their appearance via any number of ways: brainstorming sessions, early morning team meetings, or simply the spontaneous epiphanies of the wild and crazy people down the hall. Every team has its own, individual way of operating.

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Ten Simple Ways to Establish a User Friendly Ideation Process

Idea Champions

Let's also assume that you and your company are not at a loss for these BIG IDEAS -- that they regularly make their appearance via any number of ways: brainstorming sessions, early morning team meetings, or simply the spontaneous epiphanies of the wild and crazy people down the hall. Every team has its own, individual way of operating.

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Ten Simple Ways to Establish a User Friendly Ideation Process

Idea Champions

Let's also assume that you and your company are not at a loss for these BIG IDEAS -- that they regularly make their appearance via any number of ways: brainstorming sessions, early morning team meetings, or simply the spontaneous epiphanies of the wild and crazy people down the hall. Every team has its own, individual way of operating.

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Experience Themes

Boxes and Arrows

This article is about a method drawn from storytelling that can help us build a better story about our product, unify teams, inspire design concepts and get us closer to evoking the pleasure, emotion and meaning of the experience we intend to deliver to users through the products and services we design. So why not designers?

Design 98
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IA Summit 09 - Day 3

Boxes and Arrows

In this presentation, Dominic La Cava , Senior Information Architect at Vanguard, and Kellie Rae Carter UX researcher at Comcast Interactive Media, demonstrate how one design team incorporated game techniques into a redesign project. Insight is one of the most widely used and poorly understood concepts in the creative process.

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Trusting the Process

Boxes and Arrows

An appropriate and attainable SOW determines whether my team of UX designers and researchers get the time and activities we require to fully understand a client’s needs and fashion a suitable solution. One reason projects are poorly scoped is our clients’ discomfort with ambiguity. Involve clients throughout the project.