Remove 2001 Remove Change Remove Disruption Remove Product Innovation
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Business model innovation: a core capability for disrupting your industry

hackerearth

In the late 1990s and early 2000s, just when everyone thought that Apple’s growth had reached a saturation point, the company made a game-changing move. In 2001, Apple introduced an array of products and services beyond hardware and software. Every business needs a strategy to respond to the changing world.

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Business model innovation: a core capability for disrupting your industry

hackerearth

In the late 1990s and early 2000s, just when everyone thought that Apple’s growth had reached a saturation point, the company made a game-changing move. In 2001, Apple introduced an array of products and services beyond hardware and software. Every business needs a strategy to respond to the changing world.

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11 Paradoxes of Entrepreneurial Thinking: why entrepreneurship can hardly be taught

Open Innovation EU

Whereas Schumpeter describes an entrepreneur as disequilibrative – destroying the pre-existing stage of the equilibrium ((Kirzner, 1999) – Kirzner chooses to describe the role of the entrepreneur as more equilibrative – entrepreneurs systematically displace disruptive conditions in order to create stabilized market conditions (Kirzner, 1999).