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The Power of Collaboration

Boxes and Arrows

Eber Hampton (2002) The Circle Unfolds, p. My graduate school thesis project was to create a learning resource for an Aboriginal literature course for Aboriginal students at the University of Alberta. Increase continuity between course sections and allow instructors to share resources. Allow students to seek out information.

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COVID-19: Business R&D Spending Will Fall by at Least 5-6%

Commodore Innovation

Innovation teams are not, of course, immune to this disruption. That might be in relatively small ways like sharing and disseminating knowledge about tools and behaviors that enhance virtual / remote collaboration. The organizations we work for are scrambling to manage extraordinary challenges. in 2001 and a further 5.6%

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How to Use Gamification in Mobile App Onboarding

Boxes and Arrows

The word ‘ gamification ‘ first appeared in 2002 and was popularized in 2010. Interactivity causes onboarding to seem more like a collaboration than a boring tutorial, and if done right, it can make users feel as if their input really counts. Which is, of course, bogus. Gamification and mobile app development.

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