Remove 2026 Remove Agile Remove Collaboration Remove Engagement
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Navigating Change: A Blueprint for Taming Strategic Drift 

Planview

trillion dollars a year by 2026. Pulling from the survey responses of 600 executives, the report uncovers five areas of concern — alignment, accountability, resources, agility, and culture — and a recommended action for each area. More than four out of five executives recognize the need to improve employee engagement.

Change 52
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Top 5 Digital transformation use cases for the BFSI industry

Acuvate

“Digital banking,” “super apps,” “hyper-personalization,” “customer experience,” and “agility” — are the terms redefining the BFSI industry today. The pandemic has fast-tracked digital behaviors, redefining how customers want to engage with their banks. Infusing agility in banking operations with legacy system modernization.

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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026).