Remove 2026 Remove Collaboration Remove Engagement Remove Management
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Navigating Change: A Blueprint for Taming Strategic Drift 

Planview

trillion dollars a year by 2026. Over 80% of executives acknowledged the need to enhance their companies’ internal communication, cross-functional collaboration, and employee engagement. More than four out of five executives recognize the need to improve employee engagement. Let’s get started.

Change 52
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Top 5 Digital transformation use cases for the BFSI industry

Acuvate

The pandemic has fast-tracked digital behaviors, redefining how customers want to engage with their banks. from 2021 to 2026, driven significantly by the rapid evolution of digital strategies in the industry and the increasing customer preference for digital banking services. Users can use this feature simply by changing the U.S.

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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. It seems their prediction did not eventuate. Purpose of gamification.

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Powering Corporate Innovation in Finance: Industry Insights

Qmarkets

The biometric payments industry is expected to be worth $18.6bn by 2026. FLAIST is a fintech start-up collaborating with banks to deliver open banking solutions. To ideate, develop, and implement innovations consistently and effectively, innovation management software is vitally important to any modern organization.