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Summaries of the 50 Best Business Books

Destination Innovation

With this new online Udemy course you can quickly absorb the key ideas and principles in best-selling busines books by watching short video lectures. Just imagine all the insights and lessons you would have learned and how that would have helped you in your business career. But how much time would it have taken?

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Third Place and the Starbucks empire: the user experience at the heart of strategy

mjvinnovation

Starbucks has now incorporated this philosophy into its retail design and business strategy. In the early 1990s, Starbucks relied heavily on Oldenburg’s third-place philosophy for its customer experience strategy. All this, of course, is achieved methodically. What is the third place? Download our Trend Report now!

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Become proactive instead of reactive with Future Designs

mjvinnovation

Methodologies may vary, but one of the things almost all of them have in common is that they base their strategies by building different future scenarios, with different uncertainties and variables. He revisited this model in Advancing Futures (2002). Many businesses do not have strategies for collapse scenarios.

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Has COVID-19 led us into a Collapse scenario?

mjvinnovation

Methodologies may vary, but one of the things almost all of them have in common is that they base their strategies by building different future scenarios, with different uncertainties and variables. He revisited this model in Advancing Futures (2002). Many businesses do not have strategies for collapse scenarios.

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A brief history of work, innovation and skills in the UK

Wazoku

1945 – Producing skilled workers to rebuild after the war At the end of the Second World War, courses were again adapted to the needs of post-war reconstruction to provide training for the building industry. 2006 – Skills strategy part two This was followed by the Leitch Review of Skills published in 2006. The digital revolution.

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How Apple created two giants

Matthew Griffin

There are, of course, a number of ways that organisations can divest these operations in a way that boosts their overall average margins. To understand Samsung’s rise to dominance we have to go back to the turn of the new millennium when Apple released their first generation iPod in 2001, quickly followed by the iTunes store in 2002.

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How to Use Gamification in Mobile App Onboarding

Boxes and Arrows

The word ‘ gamification ‘ first appeared in 2002 and was popularized in 2010. Which is, of course, bogus. This article explores the origin and definition of gamification and provides three specific UX elements you might include as you’re designing a mobile onboarding experience. Image: Parks and Recreation.

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