Remove 2012 Remove Agile Remove Learning Remove Underperforming Technical Team
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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

I was first introduced to gamification when I met Mario Herger , in 2012, when he was a Senior Innovation Strategist at SAP Labs LLC, in Israel, as a participant in his two-day gamification workshop for Checkpoint security software. Gamification and corporate learning. Evolution of the gamification market.

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The Detriments of a Command-and-Control Culture and the Power of Design Thinking

Tullio Siragusa

Result: Kodak’s failure to innovate and adapt to digital technology ultimately led to bankruptcy in 2012. This lack of trust leads to poor collaboration, hampers problem-solving, and ultimately affects the overall success of the company. Example: P&G used Design Thinking to redesign its Pampers product.

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The Innovators’ DNA in a Design Infused Company

Be-novative

Any company with a customer service has employees who make hundreds of observations each and every day, and generate new learnings, either consciously or sub-consciously. Just because we still have a profile on social media and one of our biggest fear is a poor wifi signal, it doesn’t mean this era IS about connectivity.

Design 52
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The Innovators’ DNA in a Design Infused Company

Be-novative

Any company with a customer service has employees who make hundreds of observations each and every day, and generate new learnings, either consciously or sub-consciously. Just because we still have a profile on social media and one of our biggest fear is a poor wifi signal, it doesn’t mean this era IS about connectivity.

Design 40
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A Beginner’s Guide to Web Site Optimization—Part 2

Boxes and Arrows

In the previous article we talked about why site optimization is important and presented a few important goals and philosophies to impart on your team. We created the following minimum completion criteria for my past team at DIRECTV Latin America. I’d like to switch gears now and talk about more tactical stuff, namely, process.