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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

It was an exciting and exhilarating journey into the playful and innovative world of gamification pioneers such as Farmville, Angry Birds, and BetterWorks. Further claiming that by 2014, 80% of organisations will have gamified at least one area of their business. It seems their prediction did not eventuate.

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Overcome resistance and capture growth in the Financial Services Industry

Innovation 360 Group

It drives innovation to a transactional level and leads organizations to seek the perceived lower risk of acquiring new ideas vs developing them in house. Those that follow this model often collaborate with FinTechs and start-ups through various means: innovation fairs, competitions, and small seed investments, to identify prospects.

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Key Innovation Issues for 2016 and Beyond

Integrative Innovation

But even participating in other firms’ ecosystems can be highly attractive, as demonstrated by e.g. several app developers. Adapted from: https://nbry.wordpress.com/2014/06/27/massive-platforms-for-cocreation-the-new-normal-22/. Not every company has the capability and influence to act as an orchestrating platform builder.

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Co-creating volume 3

Innovation 360 Group

Innovators following the Need Seeker strategy will be most interested in narrowing the spotlight on customers, partners, and clients to offer superior value to the market. In contrast, strategies based on Technology Drivers investigate problems, many of them unarticulated, and explore how the latest developments are reshaping various sectors.

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Co-creating volume 3

Innovation 360

Innovators following the Need Seeker strategy will be most interested in narrowing the spotlight on customers, partners, and clients to offer superior value to the market. In contrast, strategies based on Technology Drivers investigate problems, many of them unarticulated, and explore how the latest developments are reshaping various sectors.