Remove 2009 Remove Design Remove Software Development Remove Technical Review
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The UX Professionals’ Guide to Working with Agile Scrum Teams

Boxes and Arrows

The adoption of Agile software development approaches are on the rise across our industry, which means UX professionals are more likely than ever to support Agile projects. When I left the company three years later, more than 150 teams at that company were using Scrum for developing both infrastructure and product features.

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The Engineering Stakeholder Interview

Boxes and Arrows

This is an excerpt from from Kim Goodwin’s excellent Designing for the Digital Age. Try to speak with engineering management as well as the design engineer(s), if such a role exists; it’s seldom a good idea to involve the entire engineering team at this point. Programmers and engineers may initially be wary of designers.

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How Apple created two giants

Matthew Griffin

Over the next ten years Apple sold over 320 million iPods and as they introduced more products such as the iPhone in 2007 and the iPad in 2009 which, at the time of publishing this article, have both respectively sold 421 million and 170 million units their annual revenues grew from $5 Billion to an eye watering $171 Billion. mgriffin_uk .

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How the current patent system actually hurts innovation (and how patent trolls are being fought)

Idea to Value

Originally, patents had a simple purpose: By filing a patent, an inventor or company showed how their new technology worked, in exchange for legal protection for the duration of the patent. billion , predominantly for the approximately $4 billion worth of patents it possessed around smartphone technology. Does this system still work?

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