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Three reasons to change the global poverty fighting paradigm

Christensen Institute

Here are three reasons why the current poverty fighting model needs to change. It means those who live on less than roughly two dollars a day. Yet there are billions of people in our world who live on more than two dollars a day, who are still suffering immensely. This needs to change. It’s simply, not bad.

Change 119
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5 Reasons to Bring Your Team Together for a Remote Design Thinking Project Now

InnovationTraining.org

Businesses everywhere are having to evolve at the speed of light to keep up with the pace at which customer needs are changing as a result of the COVID-19 pandemic. At Sprintbase , we help businesses bring remote teams together to tackle the challenges they’re facing remotely using design thinking to find truly innovative solutions.

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IDEA 2009 - Day 1

Boxes and Arrows

Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design. How a product’s social model is set up can impact not only who contributes, but how much, and why. UX design now means to embrace a whole new set of behaviors and characteristics.

Design 78
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IDEA 2009: An Interview with Leisa Reichelt

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. At the completely other end of the scale, I also draw a huge amount of inspiration from my Twitter network and the tiny little nuggets of ideas, ourselves, and what we make of our world.

Design 61
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IDEA 2009: An Interview with Thomas Malaby

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. Because this project centered on the makers of Second Life, Linden Lab in San Francisco, to a certain extent the familiar form of face-to-face ethnographic participant observation and interviewing was possible.

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Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. These experiences help to forge relationships between the products we create and the people who use them. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users.

Design 101
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Clicking Fast and Slow

Boxes and Arrows

Through social psychology and cognitive science, we now know a great deal about our own frailties in the way that we seek, use, and understand information and data. On the web, user interface design may work to either exacerbate or counteract these biases. Fast and slow cognitive systems: How we think.