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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

Who were exploiting the convergence of trends catalysed by the expansion of the internet and by the fast pace of exponential technology development making gamification accessible to everyone. Further claiming that by 2014, 80% of organisations will have gamified at least one area of their business. Gamification and corporate learning.

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Enterprise Teamwork: What It Is and How It Works

CMOE

Understanding the Team Environment. Like any dynamic system, a team operates within a broader and bigger system: the “environment.” Teams are an organic component of this system and play a role within it. Highly effective teams are able to support the environment and this system supports the team.

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Key Issues in Innovation Management – Revisited – Part 2

Tim Kastelle

Research confirms: development of exploration in parallel to exploitation capabilities proves to be mandatory for established companies in order to compete successfully and sustainably. One way for established organizations to strengthen exploration is by developing internal capabilities in order to overcome their inherent inertia.

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Hackathons—HR’s best friend

hackerearth

The event held in San Francisco in 2014 drew over 100 professionals collaborated to come up with solutions to improve employee engagement. These high-energy events are much more than people working collaboratively on a brilliant idea using software and hardware to solve a problem. Hackathons—an underrated tool.

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Innovation and Organizational Culture

Tim Kastelle

Recently, the Boston Consulting Group (BCG) has published key findings of their latest “ Most Innovative Companies 2014 ” survey. In a more up-to-date sense, this balance also comprises collaborating with external partners, e.g. teaming up between multinational corporations and startups or small companies.

Culture 100
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11 Paradoxes of Entrepreneurial Thinking: why entrepreneurship can hardly be taught

Open Innovation EU

In essence it is nowadays recognized as the difference between creativity (Schumpetarian) and alertness (Kirzner) – creation versus discovering. When to be creative, when to be managerial. Is it easy to create autonomous team and projects? Shane, Venkataraman, & MacMillan, 1995; Venkataraman, 2014).

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50 what-if questions to reimagine the future

Board of Innovation

What if you were charged a fee for delivering a bad customer experience? What if every employee believed to be creative? What if you were charged a fee for delivering a bad customer experience? In 2014, you could start by organizing your own intrapreneurship program. What if you only had voice to interact with users?