MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING
ImagineNation
FEBRUARY 23, 2022
Who were exploiting the convergence of trends catalysed by the expansion of the internet and by the fast pace of exponential technology development making gamification accessible to everyone. Further claiming that by 2014, 80% of organisations will have gamified at least one area of their business. Gamification and corporate learning.
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