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Design Thinking in Education: Shaping Creative Minds for the Future

Tullio Siragusa

Design Thinking in Education: Shaping Creative Minds for the Future In a world characterized by rapid changes and complex challenges, the traditional education model, which primarily focuses on the dissemination of knowledge, is increasingly proving to be insufficient.

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Designing at an Innovation Management Company

IdeaScale

I also set out to discover how I could influence culture at IdeaScale to better support design methodologies and best practices necessary in building successful products. . Here’s what I’ve learned about designing at an innovation management company so far. — Being the only designer can be rough.

Design 113
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When Building a Culture For Innovation, Form Follows Function

Cris Beswick

As an ex-designer, I think the pioneering “form follows function” principle, first articulated by architect Louis Sullivan around 120 years ago, holds the key to unlocking an organisation’s full potential to drive innovation-led growth. Outmoded structures too often breed complacency and preserve the status quo.

Culture 64
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Recognizing the Building Blocks of Innovation

Paul Hobcraft

I am working through what I think this should become in design and application, involving providing the key innovation building blocks as components of the innovation stack, using the innovation stack to guide platform development and the platform to support this innovation stack.

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Designing for Meaningful Social Interactions

Boxes and Arrows

Now the time has come for us—designers, working on digital products—to step up our game and act like real gatekeepers. We have a huge responsibility here as designers. It’s up to us how we design these platforms and what social norms we set there. helps designers to craft useful feedback to each other. Source: uxfol.io.

Design 94
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Designing for Interaction

Boxes and Arrows

Now the time has come for us—designers, working on digital products—to step up our game and act like real gatekeepers. We have a huge responsibility here as designers. It’s up to us how we design these platforms and what social norms we set there. helps designers to craft useful feedback to each other. Source: uxfol.io.

Design 55
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Why users are constantly disappointed by your software

Dawid

In all the year’s I’ve been developing enterprise software I’ve experienced several projects that have met all the ‘requirements’ but had users disagree with the experience. I’ve seen this at the extreme end where developers are literally high fiving each other about how great the software is.