IDEA 2009 - Day 1

Boxes and Arrows

Download Making Virtual Worlds: Games and the Human for a Digital Age (IDEA 2009 Presentation) View more documents from tmmalaby. IDEA2009 had the world’s foremost thinkers and practitioners converge on Toronto’s MaRS Convention Center to share the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society.

IDEA 2009 - Day 2

Boxes and Arrows

Innovation Parkour – IDEA 2009 View more documents from Normative. As a result, 90 percent of the word-of-mouth business she’s received since May 2009 can be tied directly to social media. IDEA2009 had the world’s foremost thinkers and practitioners converge on Toronto’s MaRS Convention Center to share the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society.

IDEA 2009: An Interview with Thomas Malaby

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. About IDEA (Information Design Experience Access) 2009: Social Experience Design IDEA2009 brings together the world’s foremost thinkers and practitioners: sharing the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society.

IDEA 2009: An Interview with Leisa Reichelt

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. About IDEA (Information Design Experience Access) 2009: Social Experience Design IDEA2009 brings together the world’s foremost thinkers and practitioners: sharing the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society.

Experience Themes

Boxes and Arrows

There’s an old adage among screenwriters that when a writer can sum up a story in a sentence or less, he has discovered what’s important about the story. He’ll know what the story is about and therefore have a strong sense of theme.

Design 102

Integrating Prototyping Into Your Design Process

Boxes and Arrows

“ Just like with any other UX research or design tool, context plays a critical role in determining how effective prototyping will be for you. ” Prototyping is a big deal right now.

Design 102

5 Steps to Building Social Experiences

Boxes and Arrows

Nowadays everyone wants social in their sites and applications. It’s become a basic requirement in consumer web software and is slowly infiltrating the enterprise as well. So what’s a designer to do when confronted with the requirements to “add social&# ?

Tree Testing

Boxes and Arrows

A big part of information architecture is organisation – creating the structure of a site. For most sites – particularly large ones – this means creating a hierarchical “tree&# of topics.

Bringing Holistic Awareness to Your Design

Boxes and Arrows

Gone, thankfully, are the days when the user experience and the user interface were an afterthought in the website design process, to be added on when programming was nearing completion.

Control and Community: A Case Study of Enterprise Wiki Usage

Boxes and Arrows

The Balance of Power There are a wide variety of uses for Wikis and a level of interest in using them that’s matched by an extensive range of Wiki software. Wikis introduce to the Internet a collaborative model that not only allows, but explicitly encourages, broad and open participation.

Toward a theory of information relativity

Xplaner

See “Free the Facts” by Dave Gray, 2009. Visual thinking , originally uploaded by dgray_xplane. People often ask me how to visualize information. They ask things like “How can I visualize my industry ecosystem?” or “How can I visualize how my product works.”

IA Summit 09 - Plenary

Boxes and Arrows

IA Summit theme music created and provided by BumperTunes™ IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. Download. iTunes Del.icio.us

UI Pattern Documentation Review

Boxes and Arrows

Introduction User interface (UI) patterns have the potential to make software development more efficient.

Using Wikis to Document UI Specifications

Boxes and Arrows

Introduction The role of the interaction designer is to specify the interface’s behaviors and elements, so that engineers know what to build and how the product should operate. This documentation is commonly known as a UI specification or UI spec.

Agile 83

Sketchy Wireframes

Boxes and Arrows

Introduction When it comes to user interface documentation, wireframes have long been the tool of choice. However, using traditional diagramming tools like Visio, OmniGraffle, and InDesign, most wireframes today look the same as their ancestors did from a decade ago – assembled with rigid, computer-drawn boxes, lines and text. While these artifacts have served us well, they can also be slow to produce, burdened with unnecessary detail and give a false impression of “completion.&#.

Tools 77

Four Key Principles of Mobile User Experience Design

Boxes and Arrows

Prior to becoming a senior UX designer at Popular Front Interactive, I spent two years as a mobile UX researcher within the Georgia Institute of Technology’s Mobile Technologies Group – a lab tasked with both future-casting and then rapidly prototyping innovative mobile experiences.

Photos for interaction

Boxes and Arrows

When developing user interfaces, designers increasingly use custom graphical elements.

Some basic rules for napkin-sketching

Xplaner

An introduction to some basic principles for making better napkin-sketches. Did you like this? If so, please consider buying me a coffee!

Video 78

What design researchers can learn from hostage negotiators

Boxes and Arrows

It’s 2 a.m., and a call comes across the radio that a young man with a gun has barricaded himself and his mother in his home. No shots have been fired, and little communication has been established between the man and police officers outside. The officers on the scene report that the young man has been struggling with the loss of his job and feels like there’s no reason to live. The crisis response team has been called, and hostage negotiators are en route.

Researching Video Games the UX Way

Boxes and Arrows

Video games are often overlooked in the scope of usability testing simply because, in a broad sense, their raison d’etre is so different than that of a typical functional interface: fun, engagement, and immersion, rather than usability and efficiency.

Video 75

Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design

Boxes and Arrows

Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008 Jens Jacobsen 32 Reputation points Jens likes writing for multimedia and loves tracking down usability issues.

Wanted/Needed: UX Design for Collaboration 2.0

Boxes and Arrows

No current software supports the full process of collaboration. That’s a bold claim, and I hope that someone can prove me wrong.

IA Summit 09 - Day 2

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. See the Slideshare “IA Summit 2009&# :[link] page for up-to-the-minute lists of available presentations.

UX Book Clubs

Boxes and Arrows

In early Nov 2008, I started to talk to a few people about the idea of a book club in Sydney to discuss User Experience (UX) books. Russ Unger and Donna Spencer encouraged me to let other people hear about it, and when I did – through the Information Architecture Institute (IAI) Members discussion list, and then through the Interaciton Design Associaton (IxDA) – many people thought it was a good idea.

Engaging Interaction

Boxes and Arrows

iTunes Del.icio.us Podcast music generously provided by Bumper Tunes. Download This evening I had the pleasure of speaking with Principal of Interaction Design at Kicker Studio Jennifer Bove. Jennifer is co-chairing Interaction10 the third annual Interaction Design Association conference taking place February 4-7th at the Savannah College of Art and Design in Georgia.

Research Logistics

Boxes and Arrows

With more companies today putting a stronger emphasis on gaining a deeper understanding of their customer, it’s not unusual for us to be called in for a project to find that our clients don’t have a lot of experience with research and don’t know what to expect.

Designing the Democratic

Boxes and Arrows

The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we’re trying to reach.

A Wiser Interaction

Boxes and Arrows

iTunes Download Del.icio.us Boxes and Arrows theme music generously provided by Bumper Tunes. Chris Baum speaks with Bill DeRouchey, co-chair for the 2010 Interaction Design Conference , about the upcoming conference and how the third annual conference will start to model the essence of Interaction Design. Looking Back Bill talks about the first two years of the conference, the lessons learned from those experiences, and why Interaction ‘10 returns to Savannah.

IA Summit 09 - Day 3

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. See the Slideshare IA Summit 2009 page for up-to-the-minute lists of available presentations. Boxes and Arrows captured many of the main conference sessions ( see schedule ).

When Life Intervenes

Boxes and Arrows

IA Summit theme music created and provided by BumperTunes™ IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. Still, she could look forward to 2009 as the Summit’s Chairperson. iTunes Download Del.icio.us

Getting a Form's Structure Right

Boxes and Arrows

iTunes Download Del.icio.us Pod-safe music generously provided by Sonic Blue. I had the opportunity to speak with Afshan Kirmani on her article, Getting a Form’s Structure Right: Designing Usable Online Email Applications Part 1. We talk about the design of an online web based application.

Pattern Languages for Interaction Design

Boxes and Arrows

Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly. “ An interaction design pattern is not a step-by-step recipe or a specification.

IA Summit 09 - Keynote

Boxes and Arrows

IA Summit theme music created and provided by BumperTunes™ IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. iTunes Download Del.icio.us

IA Summit 09 - Day 1

Boxes and Arrows

IA Summit 2009 Podcasts The IA Summit was held in Memphis, TN from March 20-22. Boxes and Arrows captured many of the main conference sessions (“see schedule&# :[link] The remaining Summit sessions will be published in the next two weeks. | “Preview&# :[link] | “Keynote&# :[link] | Day 1 | Day 2 | Day 3 | “Closing Plenary&# :[link] | iTunes Del.icio.us

Interaction 09 Follow-up

Boxes and Arrows

From February 5-8, 2009, IxDA hosted their second annual conference, Interaction 09 , in Vancouver, BC. The challenge for 2009 was to see if that energy could be recaptured a year later—in a new place and during undeniably pressing times. Last year’s inaugural conference in Savannah had a powerful and lasting impact on the community, filled with encouraging messages and the realization that for many of us that we had “found our tribe.&#