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L.I.V.E. (Lean Innovation, Validation & Execution): A new, more effective way to manage multiple innovation projects

Idea to Value

This new management method makes it nearly impossible for innovation teams to fail at delivering multiple challenging innovation projects faster, with less risk and lower required budgets. Most innovation experts often say that traditional management processes are not the way to run innovation projects. And this is true.

Project 241
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Sometimes, flat hierarchies can hurt innovation in Start-ups

Idea to Value

However, eventually as more employees join the company, the research shows that without management layers being added, employees become unable to organise themselves to actually deliver projects. While a flat hierarchy led to more creative ideas in Start-ups, it often resulted in worse commercial performance.

Project 307
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The Road to Innovation: Capricorn’s Idea Management Journey in the Automotive Aftermarket Industry

Qmarkets

Founded in the mid ‘70s by a handful of Australian service station owners working together to increase their purchasing power with major oil companies, today the organization is a 27,000-strong member-based cooperative supporting businesses in the automotive aftermarket industry in Australia and New Zealand.

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Powering Up the Next Generation of Women in Games

Business and Tech

It is no secret there is a pronounced gender gap in the games industry. Why does this gap exist and what can the game industry of today do to correct it for the next generation of developers? It is unsurprising that fewer women attempt to enter the game industry after such exclusion in their youth. Heroes to follow.

Industry 246
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How the Collective Power of Artists Can Advocate for Workers’ Rights

Business and Tech

Liz DiFiore, president of the Graphic Artists Guild , an organization that advocates for graphic artists’ work rights, knows firsthand how independent artists can be taken advantage of in the games industry. We advocate for ethical labor practices, business practices, and standards within the industry.”. Knowledge is power.

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How Innovation Management can Revolutionize the Video Game Industry

Qmarkets

Since its introduction to the general public in the 70’s, the video game industry has become one of the most popular and engaging forms of entertainment, estimated to be worth $113 billion by 2018. If the gaming industry was a country, it would have the 59 th highest GDP in the world. The Facts - Painting by Numbers.

Video 40
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How Innovation Management can Revolutionize the Video Game Industry

Qmarkets

Since its introduction to the general public in the 70’s, the video game industry has become one of the most popular and engaging forms of entertainment, estimated to be worth $113 billion by 2018. If the gaming industry was a country, it would have the 59 th highest GDP in the world. The Facts - Painting by Numbers.

Video 40